Actual player imagesgit status
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@ -18,11 +18,11 @@
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<stop style="stop-color:#222222;stop-opacity:1;" offset="1" />
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<stop style="stop-color:#222222;stop-opacity:1;" offset="1" />
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</linearGradient>
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</linearGradient>
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<radialGradient xlink:href="#head_colour" id="head_fill"
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<radialGradient xlink:href="#head_colour" id="head_fill"
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cx="50" cy="50" fx="50" fy="50" r="25" gradientUnits="userSpaceOnUse" />
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cx="50" cy="50" fx="50" fy="50" r="20" gradientUnits="userSpaceOnUse" />
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</defs>
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</defs>
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<mask id="hair_mask">
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<mask id="hair_mask">
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<rect x="0" y="30" width="50" height="40" fill="white" />
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<rect x="0" y="35" width="50" height="30" fill="white" />
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</mask>
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</mask>
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<circle id="hair" cx="50" cy="50" r="30" style="fill:#dddd00" mask="url(#hair_mask)" />
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<circle id="hair" cx="50" cy="50" r="24" style="fill:#dddd00" mask="url(#hair_mask)" />
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<circle id="head" cx="50" cy="50" r="25" style="fill:url(#head_fill)" />
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<circle id="head" cx="50" cy="50" r="20" style="fill:url(#head_fill)" />
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</svg>
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</svg>
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
37
design/char_top.svg.import
Executable file
37
design/char_top.svg.import
Executable file
@ -0,0 +1,37 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b5rg8etsyu2aa"
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path="res://.godot/imported/char_top.svg-93537d8f56283416e6567cd1531ff356.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://design/char_top.svg"
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dest_files=["res://.godot/imported/char_top.svg-93537d8f56283416e6567cd1531ff356.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=0.5
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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@ -41,6 +41,6 @@ Node* Game::kyaraspawn(const Variant &data)
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kya->set_name(dat["name"]);
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kya->set_name(dat["name"]);
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kya->multiplayerowner=dat["pid"];
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kya->multiplayerowner=dat["pid"];
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kya->set_position(Vector2(50,50));
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kya->set_position(Vector2(50,50));
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if (multiplayer_type&2) kya->set_texture(ResourceLoader::get_singleton()->load("res://icon.svg")); // displaying
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if (multiplayer_type&2) kya->set_texture(ResourceLoader::get_singleton()->load("res://design/char_top.svg")); // displaying
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return kya;
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return kya;
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}
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}
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