From 463cbf59cd05cde14ace93970693c7bef6ca6f35 Mon Sep 17 00:00:00 2001 From: Zergling_man Date: Sun, 13 Jul 2025 00:58:10 +1000 Subject: [PATCH] Actual player imagesgit status --- design/char_top.svg | 8 ++++---- design/char_top.svg.import | 37 +++++++++++++++++++++++++++++++++++++ src/game.cpp | 2 +- 3 files changed, 42 insertions(+), 5 deletions(-) create mode 100755 design/char_top.svg.import diff --git a/design/char_top.svg b/design/char_top.svg index a61eb4e..6b83c6a 100755 --- a/design/char_top.svg +++ b/design/char_top.svg @@ -18,11 +18,11 @@ + cx="50" cy="50" fx="50" fy="50" r="20" gradientUnits="userSpaceOnUse" /> - + - - + + diff --git a/design/char_top.svg.import b/design/char_top.svg.import new file mode 100755 index 0000000..eebd3ca --- /dev/null +++ b/design/char_top.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b5rg8etsyu2aa" +path="res://.godot/imported/char_top.svg-93537d8f56283416e6567cd1531ff356.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://design/char_top.svg" +dest_files=["res://.godot/imported/char_top.svg-93537d8f56283416e6567cd1531ff356.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=0.5 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/src/game.cpp b/src/game.cpp index 7317346..a725502 100755 --- a/src/game.cpp +++ b/src/game.cpp @@ -41,6 +41,6 @@ Node* Game::kyaraspawn(const Variant &data) kya->set_name(dat["name"]); kya->multiplayerowner=dat["pid"]; kya->set_position(Vector2(50,50)); - if (multiplayer_type&2) kya->set_texture(ResourceLoader::get_singleton()->load("res://icon.svg")); // displaying + if (multiplayer_type&2) kya->set_texture(ResourceLoader::get_singleton()->load("res://design/char_top.svg")); // displaying return kya; } \ No newline at end of file