amb-crawl/src/game.h

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#ifndef GDGAME_H
#define GDGAME_H
#include <godot_cpp/classes/node2d.hpp>
#include "kyara.h"
#include <godot_cpp/classes/multiplayer_api.hpp>
#include <godot_cpp/classes/multiplayer_spawner.hpp>
#include <godot_cpp/classes/resource_loader.hpp>
namespace godot
{
class Game : public Node2D
{
GDCLASS(Game, Node2D)
private:
int multiplayer_type;
MultiplayerSpawner *spawn;
protected:
static void _bind_methods();
public:
Game();
~Game();
void start(const Dictionary &players, const int p_multiplayer_type);
Node* kyaraspawn(const Variant &data);
};
}
#endif