#ifndef GDGAME_H #define GDGAME_H #include #include "kyara.h" #include #include #include namespace godot { class Game : public Node2D { GDCLASS(Game, Node2D) private: int multiplayer_type; MultiplayerSpawner *spawn; protected: static void _bind_methods(); public: Game(); ~Game(); void start(const Dictionary &players, const int p_multiplayer_type); Node* kyaraspawn(const Variant &data); }; } #endif