haha alice's pistols were defaulting to locked instead of 1/3, which meant generating alice with a fresh account would be invalid.
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		@@ -6,7 +6,7 @@ conf={}
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confp=os.path.expanduser('~/.config/swat.cfg') # This won't work on Windows. You'll need to tweak this to run it on Windows. Not my problem.
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defaults={'classes':[(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(0,0),(0,0),(1,3),(1,3),(1,3)],'guns':[(1,3),(1,3),(1,3),(1,3),(1,3),(0,0),(0,0),(0,0)],'armour':[(1,3),(1,3),(1,3),(1,3)],'traits':[(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3)],'specs':[(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3)],'talents':[(12,12),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3)],'medals':{}}
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defaults={'classes':[(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(0,0),(0,0),(1,3),(1,3),(1,3)],'guns':[(1,3),(1,3),(1,3),(1,3),(1,3),(0,0),(0,0),(1,3)],'armour':[(1,3),(1,3),(1,3),(1,3)],'traits':[(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3)],'specs':[(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3)],'talents':[(12,12),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3)],'medals':{}}
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def add_user(name):
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	namehash=encode.hash_name(name) # Store the hash so that if they request a different name that happens to have the same hash, it can just be stored together.
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	if namehash in conf: conf[namehash]['names'].add(name)
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@@ -95,11 +95,12 @@ def read_code(code,name=None,save=None):
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	print(str(rank)+'/'+str(cap))
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	print(data) # Extract medals and save them
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	medals=data[1:-1]
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	if any(medals): conf[active_profile]['medals'][shared.muxhero(hero[0],hero[3],hero[4])]=shared.muxmedals(*medals)
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	if not check: print('No name given, code validation not performed')
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	else:
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		if check!=validator: print('code did not validate:',validator,check); return
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		else: print('code validated')
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		else: # Do not save medals unless validation passed
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			if any(medals): conf[active_profile]['medals'][shared.muxhero(hero[0],hero[3],hero[4])]=shared.muxmedals(*medals)
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			print('code validated')
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	for thing in zip(tables.displays_str[:-1],hero):
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		saved=conf[active_profile][thing[0]][thing[1]]
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		saved=(max(saved[0],rank),max(saved[1],cap))
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@@ -3,6 +3,7 @@ import random
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import tables
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def encode(name,clas,gun,armour,trait,spec,talent,rank=-1,cap=-1,xp=0, key=False,moh=False,pcc=False,cob=False,lsa=False,rem=False,seed=-1):
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	print(name,clas,gun,armour,trait,spec,talent,rank,cap,xp, key,moh,pcc,cob,lsa,rem,seed)
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	if rank==-1: # actually means gun wasn't given, so shift them
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		gun,armour,trait,spec,talent,rank=-1,gun,armour,trait,spec,talent
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	gtalent=tables.clas[clas][talent]
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@@ -26,7 +27,9 @@ def encode_data(clas,armour,trait,spec,talent,rank,cap=-1,xp=0, key=False,moh=Fa
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	if clas==8: clas=6; armour=0 # LR WM is light borg
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	if clas==9: clas=6; armour=1 # GL WM is med borg
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	seed,clas=rand(seed,clas)
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	print(rank,cap)
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	rank,cap=adjust_rank(rank,cap,key,moh,pcc)
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	print(rank,cap,key,moh,pcc)
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	code1=0
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	weight=1
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	for n in list(zip(tables.weights,[xp//10,rank,cap,cob,lsa,rem,clas,armour,trait,spec,talent])):
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