When there's a one line (emote or non-message) event with its avatar
shown and combinable events follow it, that first event delegate's height
is supposed to be one line with the avatar overflowing into
the following event's blank space.
This behavior hasn't been working for a long time. This commit restores
it, along with improving the related code's quality.
- Remove pointless confusing aliases for avatar properties
(smallAvatar, collapseAvatar, etc)
- Make some EventDelegate properties readonly as they should be
- Use Layout.preferredWidth/Height for avatarWrapper instead of both
minimum and maximum W/H
This required us to set the media downloaded local path on events
entirely from python instead of simply lazy-fetching them when needed
from QML, due to pyotherside's async nature and files that must be open
in a certain order.
When an event was highlighted with the keyboard, right clicking a
message and clicking "Copy text" would always copy the message that was
highlighted instead of the one the user aimed for.
Replace the poorly implemented 2-in-1 "copy address" media event
menu option with:
- Copy <mediaType> address: visible for non-encrypted media, always
copies the http URL
- Copy local path: always visible for already downloaded media, even if
they were downloaded before mirage was started
This involved a refactoring to move all the media handling functions
(downloading, opening externally, etc) out of the Event delegates and
into the EventList, which manage keybinds instead.
This should also be better for performance since all these functions are
no longer duplicated for every Event in view.
Other user-noticable change: clicking on non-image media will
always download and open them no matter if the room is encrypted or not,
instead of opening non-encrypted files in browser like before. It will
be possible to still do that with an "open externally" command later.
Previously, events for which the sender, target (state_key) or remover
was missing from the room members would have their profile fetched
from network when registering the event into models.
This could cause very slow past events loading times for rooms, since
the event registering function (which contained the profile retrieval
directives) is run sequentially event-by-event.
Missing profiles are now lazy-loaded when events come into the
user's view in the QML timeline.
- Move out all shortcuts from their central file to the component they
actually belong to
- Get rid of DebugConsoleLoader and the multiple consoles handling mess,
have only one global console