amb-crawl/design/combat_light

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Combat/light: Engineer
Melee: Spanner
Makes traps/bombs for dealing with mobs
Bombs very effective vs undead
Makes wards, also provide small light radius
Wards reveal many hidden things
Uses a lot of materials (metals, oil, water, wood)
Can collect some materials from disarming traps (own or others')
Combat/light: Pyromancer
Melee: Blast glove
Can light flame on own head, small light radius, large warding radius
Can shoot fireballs, small physical damage, small light radius while travelling, ignites targets
Can shoot flamethrower, short-range, high fire damage, basically melts all organic units
Pretty much useless vs undead (still better than a non-combat ofc)
Has to worry about mana but it recharges reasonably fast while resting