Combat/light: Engineer Melee: Spanner Makes traps/bombs for dealing with mobs Bombs very effective vs undead Makes wards, also provide small light radius Wards reveal many hidden things Uses a lot of materials (metals, oil, water, wood) Can collect some materials from disarming traps (own or others') Combat/light: Pyromancer Melee: Blast glove Can light flame on own head, small light radius, large warding radius Can shoot fireballs, small physical damage, small light radius while travelling, ignites targets Can shoot flamethrower, short-range, high fire damage, basically melts all organic units Pretty much useless vs undead (still better than a non-combat ofc) Has to worry about mana but it recharges reasonably fast while resting