amb-crawl/design/combat_health

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Combat/health: Warrior
Melee: Fists
Melee weapons: Axe, sword, spear
Spear has large reach
Sword can stab (ignore block)
Axe hits harder
Armour
Head, torso, legs, arms
Torso gives general protection
Head prevents concussion
Arms and legs prevent broken limbs
Carries pills that buff health temporarily
Also negates half the effects of broken limbs/concussions
Losing buff cannot kill a player
Weapons and armour have durability and must be remade every so often.
Combat/health: Paladin
Melee: Hammer
Mending magic
Healing magic is less powerful than most
Smite magic, anti-undead
Also a big sword, generates a lot of aggro
Also a shield
Has to worry about mana, more of a tank-style; recharges slowly but he can cast a lot in a burst
Reliant on mana potions
Weapons and armour have durability and must be remade every so often.