Combat/health: Warrior Melee: Fists Melee weapons: Axe, sword, spear Spear has large reach Sword can stab (ignore block) Axe hits harder Armour Head, torso, legs, arms Torso gives general protection Head prevents concussion Arms and legs prevent broken limbs Carries pills that buff health temporarily Also negates half the effects of broken limbs/concussions Losing buff cannot kill a player Weapons and armour have durability and must be remade every so often. Combat/health: Paladin Melee: Hammer Mending magic Healing magic is less powerful than most Smite magic, anti-undead Also a big sword, generates a lot of aggro Also a shield Has to worry about mana, more of a tank-style; recharges slowly but he can cast a lot in a burst Reliant on mana potions Weapons and armour have durability and must be remade every so often.