Class selection improvement (part 1)

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2025-08-04 17:40:40 +10:00
parent 27c877d586
commit ec813331f9
29 changed files with 381 additions and 114 deletions

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Light/health: Healer
Melee: Backpack
Melee: Crutch
Bandages, general curing
Cures injuries
Can cure himself of:
General damage
Broken leg
Others can cure him of:
Broken arm
Anyone can cure a concussion, but Healer does it faster
Needs help from others to cure own broken arm or concussion
Wards, also reveal invis in small radius
Can make campfires
Lights a reasonable distance
Can cook meat and bake bread on it
Large light radius
Can cook meat and meals on it
Can break it up into short-lived torches (small light radius)
MERGE ABOVE INTO BELOW
Light/health: Medic
Light/health: Packrat
Melee: Backpack
Carries rations for passive healing
Carries medkit for splinting
Carries torches, can place them on anchor points (even if they're used by grappling hook)
Carries eternal torches (small light radius)
Can place them on anchor points
Carries mana potions
Resupplies very slowly over time
Resupplies very slowly over time
Can still craft as well
Can steal some simple traps
Passively detects invis in medium radius (gotta steal everything afterall)