Class selection improvement (part 1)
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@@ -1,23 +1,23 @@
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Light/health: Healer
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Melee: Backpack
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Melee: Crutch
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Bandages, general curing
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Cures injuries
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Can cure himself of:
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General damage
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Broken leg
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Others can cure him of:
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Broken arm
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Anyone can cure a concussion, but Healer does it faster
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Needs help from others to cure own broken arm or concussion
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Wards, also reveal invis in small radius
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Can make campfires
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Lights a reasonable distance
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Can cook meat and bake bread on it
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Large light radius
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Can cook meat and meals on it
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Can break it up into short-lived torches (small light radius)
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MERGE ABOVE INTO BELOW
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Light/health: Medic
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Light/health: Packrat
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Melee: Backpack
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Carries rations for passive healing
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Carries medkit for splinting
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Carries torches, can place them on anchor points (even if they're used by grappling hook)
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Carries eternal torches (small light radius)
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Can place them on anchor points
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Carries mana potions
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Resupplies very slowly over time
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Resupplies very slowly over time
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Can still craft as well
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Can steal some simple traps
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Passively detects invis in medium radius (gotta steal everything afterall)
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