Class selection improvement (part 1)
This commit is contained in:
@@ -1,15 +1,17 @@
|
||||
Combat/light: Engineer
|
||||
Melee: Spanner
|
||||
Crafts items
|
||||
Disarms traps
|
||||
Operates mechanics
|
||||
Can make and use guns (very limited)
|
||||
Makes traps/bombs for dealing with mobs
|
||||
Bombs very effective vs undead
|
||||
Makes wards, also provide small light radius
|
||||
Wards reveal many hidden things
|
||||
Uses a lot of materials (metals, oil, water, wood)
|
||||
Can collect some materials from disarming traps (own or others')
|
||||
|
||||
REMAKE ABOVE
|
||||
|
||||
Combat/light: Pyromancer
|
||||
Melee: Blast glove
|
||||
Can light flame on his head, small light radius
|
||||
Can light flame on own head, small light radius, large warding radius
|
||||
Can shoot fireballs, small physical damage, small light radius while travelling, ignites targets
|
||||
Can shoot flamethrower, short-range, high fire damage, basically melts all organic units
|
||||
Pretty much useless vs undead (still better than a non-combat ofc)
|
||||
Has to worry about mana but it recharges reasonably fast while resting
|
||||
Reference in New Issue
Block a user