amb-crawl/design/combat_health

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Combat/health: Warrior
Melee: Fists
Melee weapons: Axe, sword, spear
Spear has large reach
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Sword can stab (ignore block, bad vs dodge (undead))
Axe hits harder
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Roughly require the same mats
Armour
Head, torso, legs, arms
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Torso gives general protection (damage reduction)
Head prevents concussion
Arms and legs prevent broken limbs
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Can wear strong (metal) armour but non-combat allies can only wear weak (leather) armour
Carries pills that buff health temporarily
Also negates half the effects of broken limbs/concussions
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Buff increases max and current health, but only decreases max health when it expires (serves as slow healing)
Weapons and armour have durability and must be remade every so often
Combat/health: Paladin
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Melee: Hammer (can't lose it, main weapon)
Mending magic
Healing magic is less powerful than most
Smite magic, anti-undead
Also a big sword, generates a lot of aggro
Also a shield
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Has to worry about mana, more of a tank-style; recharges slowly but can cast a lot in a burst
Reliant on mana potions
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Weapons and armour have durability and must be remade every so often