Combat/health: Warrior Melee: Fists Melee weapons: Axe, sword, spear Spear has large reach Sword can stab (ignore block, bad vs dodge (undead)) Axe hits harder Roughly require the same mats Armour Head, torso, legs, arms Torso gives general protection (damage reduction) Head prevents concussion Arms and legs prevent broken limbs Can wear strong (metal) armour but non-combat allies can only wear weak (leather) armour Carries pills that buff health temporarily Also negates half the effects of broken limbs/concussions Buff increases max and current health, but only decreases max health when it expires (serves as slow healing) Weapons and armour have durability and must be remade every so often Combat/health: Paladin Melee: Hammer (can't lose it, main weapon) Mending magic Healing magic is less powerful than most Smite magic, anti-undead Also a big sword, generates a lot of aggro Also a shield Has to worry about mana, more of a tank-style; recharges slowly but can cast a lot in a burst Reliant on mana potions Weapons and armour have durability and must be remade every so often