amb-crawl/design/combat_light

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Combat/light: Engineer
Melee: Spanner
2025-08-04 17:40:40 +10:00
Makes traps/bombs for dealing with mobs
Bombs very effective vs undead
Makes wards, also provide small light radius
Wards reveal many hidden things
Uses a lot of materials (metals, oil, water, wood)
Can collect some materials from disarming traps (own or others')
Combat/light: Pyromancer
Melee: Blast glove
2025-08-04 17:40:40 +10:00
Can light flame on own head, small light radius, large warding radius
Can shoot fireballs, small physical damage, small light radius while travelling, ignites targets
Can shoot flamethrower, short-range, high fire damage, basically melts all organic units
2025-08-04 17:40:40 +10:00
Pretty much useless vs undead (still better than a non-combat ofc)
Has to worry about mana but it recharges reasonably fast while resting