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23
.gitignore
vendored
Normal file
23
.gitignore
vendored
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@@ -0,0 +1,23 @@
|
||||
# Compiled class file
|
||||
*.class
|
||||
|
||||
# Log file
|
||||
*.log
|
||||
|
||||
# BlueJ files
|
||||
*.ctxt
|
||||
|
||||
# Mobile Tools for Java (J2ME)
|
||||
.mtj.tmp/
|
||||
|
||||
# Package Files #
|
||||
*.jar
|
||||
*.war
|
||||
*.nar
|
||||
*.ear
|
||||
*.zip
|
||||
*.tar.gz
|
||||
*.rar
|
||||
|
||||
# virtual machine crash logs, see http://www.java.com/en/download/help/error_hotspot.xml
|
||||
hs_err_pid*
|
||||
674
LICENSE
Normal file
674
LICENSE
Normal file
@@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
9
README.md
Normal file
9
README.md
Normal file
@@ -0,0 +1,9 @@
|
||||
WC3Connect-Java
|
||||
===============
|
||||
|
||||
This is a cross-platform Java version of WC3Connect.
|
||||
|
||||
To compile:
|
||||
|
||||
$ ./launch.sh
|
||||
$ ./package.sh
|
||||
6
cls/static/bootstrap.css
vendored
Normal file
6
cls/static/bootstrap.css
vendored
Normal file
File diff suppressed because one or more lines are too long
7
cls/static/bootstrap.js
vendored
Normal file
7
cls/static/bootstrap.js
vendored
Normal file
File diff suppressed because one or more lines are too long
@@ -2,9 +2,10 @@
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
|
||||
|
||||
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css" integrity="sha384-BVYiiSIFeK1dGmJRAkycuHAHRg32OmUcww7on3RYdg4Va+PmSTsz/K68vbdEjh4u" crossorigin="anonymous">
|
||||
<link rel="stylesheet" href="bootstrap.css">
|
||||
<link rel="stylesheet" href="style.css">
|
||||
|
||||
<title>WC3Connect</title>
|
||||
@@ -31,8 +32,8 @@
|
||||
</div>
|
||||
<div class="form-group row">
|
||||
<div class="offset-sm-2 col-sm-10">
|
||||
<button type="submit" class="btn btn-primary">Login</button>
|
||||
<button id="signup_btn" type="submit" class="btn btn-primary">Sign Up</button>
|
||||
<button type="submit" class="btn btn-primary step1_btn">Login</button>
|
||||
<button id="signup_btn" type="submit" class="btn btn-primary step1_btn">Sign Up</button>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
@@ -41,6 +42,26 @@
|
||||
<h2>WC3Connect</h2>
|
||||
<div id="versiondiv" class="alert alert-danger" style="display:none"></div>
|
||||
<div id="motddiv" class="alert alert-info" style="display:none"></div>
|
||||
<div id="wc3backupdiv" class="alert alert-warning wc3alert" style="display:none">
|
||||
We detected your 1.30.1 WC3 installation at <span id="wc3backup_src"></span>.
|
||||
<br />We recommend creating a backup of this installation in case you want to try the 1.30.2 patch, or in case you accidentally upgrade.
|
||||
<br />Pressing Backup My WC3 below will copy your installation to <span id="wc3backup_home"></span>\wc3.
|
||||
<br /><button id="wc3backup_btn" class="btn btn-primary">Backup My WC3</button>
|
||||
</div>
|
||||
<div id="wc3bad1div" class="alert alert-warning wc3alert" style="display:none">
|
||||
We detected your installation at <span id="wc3bad1_dir"></span>, but it doesn't seem to be on the 1.30.1 patch.
|
||||
<br />We recommend creating a backup of your 1.30.1 WC3 installation in case you want to try the 1.30.2 patch, or in case you accidentally upgrade.
|
||||
<br />If you copy your 1.30.1 WC3 installation to <span id="wc3bad1_home"></span>\wc3, then we'll automatically detect it.
|
||||
</div>
|
||||
<div id="wc3bad2div" class="alert alert-warning wc3alert" style="display:none">
|
||||
We were unable to detect your WC3 installation directory.
|
||||
<br />We recommend creating a backup of your 1.30.1 WC3 installation in case you want to try the 1.30.2 patch, or in case you accidentally upgrade.
|
||||
<br />If you copy your 1.30.1 WC3 installation to <span id="wc3bad2_home"></span>\wc3, then we'll automatically detect it.
|
||||
</div>
|
||||
<div id="wc3gooddiv" class="alert alert-info wc3alert" style="display:none">
|
||||
Press Start WC3 below to start your 1.30.1 WC3 installation at <span id="wc3good_dir"></span>.
|
||||
<button id="wc3good_btn" class="btn btn-primary">Start WC3</button>
|
||||
</div>
|
||||
<p>Select a game below. Then, go to Local Area Network in Warcraft III and join it!</p>
|
||||
<div role="navigation">
|
||||
<ul id="mtab" class="nav nav-pills" role="tablist">
|
||||
@@ -53,6 +74,9 @@
|
||||
<li role="presentation">
|
||||
<a id="others-tab" data-toggle="pill" href="#others" role="tab" aria-controls="others">Others</a>
|
||||
</li>
|
||||
<li role="presentation">
|
||||
<a id="unmoderated-tab" data-toggle="pill" href="#unmoderated" role="tab" aria-controls="unmoderated">Unmoderated</a>
|
||||
</li>
|
||||
<li role="presentation">
|
||||
<a id="settings-tab" data-toggle="pill" href="#settings" role="tab" aria-controls="settings">Settings</a>
|
||||
</li>
|
||||
@@ -101,12 +125,34 @@
|
||||
<tbody id="others-tbody"></tbody>
|
||||
</table>
|
||||
</div>
|
||||
<div class="tab-pane" id="unmoderated" role="tabpanel" aria-labelledby="unmoderated-tab">
|
||||
<table class="table table-sm">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Location</th>
|
||||
<th>Gamename</th>
|
||||
<th>Map</th>
|
||||
<th>Host</th>
|
||||
<th>Slots</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody id="unmoderated-tbody"></tbody>
|
||||
</table>
|
||||
</div>
|
||||
<div class="tab-pane" id="settings" role="tabpanel" aria-labelledby="settings-tab">
|
||||
<div id="settingsinfo" class="alert alert-info" style="display:none"></div>
|
||||
<div class="form-check">
|
||||
<input type="checkbox" class="form-check-input" id="cfgNoBroadcast">
|
||||
<label class="form-check-label" for="cfgNoBroadcast">Don't broadcast games to 255.255.255.255 (check when multiple players are on the same LAN)</label>
|
||||
</div>
|
||||
<div class="form-check" style="display:none">
|
||||
<input type="checkbox" class="form-check-input" id="cfgEnableLAN">
|
||||
<label class="form-check-label" for="cfgEnableLAN">Enable hosting from LAN (you'll need to set up port forwarding)</label>
|
||||
</div>
|
||||
<div class="form-check" style="display:none">
|
||||
<input type="checkbox" class="form-check-input" id="cfgDisableInGameRefresh">
|
||||
<label class="form-check-label" for="cfgDisableInGameRefresh">Stop refreshing the gamelist when a game is in-progress (may alleviate bandwidth issues)</label>
|
||||
</div>
|
||||
<div>
|
||||
<button type="button" class="btn btn-primary" data-toggle="modal" data-target="#validateModal">
|
||||
Validate
|
||||
@@ -121,7 +167,7 @@
|
||||
<div class="modal-content">
|
||||
<div class="modal-header">
|
||||
<button type="button" class="close" data-dismiss="modal" aria-label="Close"><span aria-hidden="true">×</span></button>
|
||||
<h4 class="modal-title">Modal title</h4>
|
||||
<h4 class="modal-title">Validate Account</h4>
|
||||
</div>
|
||||
<div class="modal-body">
|
||||
<p>To validate your WC3Connect account with your entgaming.net forum account, enter the validation key below.</p>
|
||||
@@ -141,8 +187,28 @@
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<script src="https://code.jquery.com/jquery-1.12.4.min.js" crossorigin="anonymous"></script>
|
||||
<script src="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/js/bootstrap.min.js" integrity="sha384-Tc5IQib027qvyjSMfHjOMaLkfuWVxZxUPnCJA7l2mCWNIpG9mGCD8wGNIcPD7Txa" crossorigin="anonymous"></script>
|
||||
<script src="index.js"></script>
|
||||
<div class="modal" id="progressModal" tabindex="-1" role="dialog">
|
||||
<div class="modal-dialog" role="document">
|
||||
<div class="modal-content">
|
||||
<div class="modal-header">
|
||||
<button type="button" class="close" data-dismiss="modal" aria-label="Close"><span aria-hidden="true">×</span></button>
|
||||
<h4 class="modal-title">In Progress</h4>
|
||||
</div>
|
||||
<div class="modal-body">
|
||||
<div id="progresserror" class="alert alert-danger" style="display:none"></div>
|
||||
<div id="progressprogress">
|
||||
<p>Operation in progress...</p>
|
||||
<img src="/loading.gif" />
|
||||
</div>
|
||||
</div>
|
||||
<div class="modal-footer">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<script src="jquery.js"></script>
|
||||
<script src="bootstrap.js"></script>
|
||||
<script src="index.js?v=2018101904"></script>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
@@ -28,6 +28,7 @@ $(document).ready(function() {
|
||||
'username': $('#username').val(),
|
||||
'password': $('#password').val(),
|
||||
};
|
||||
$('.step1_btn').prop('disabled', true);
|
||||
$.post('/login', params, function(data) {
|
||||
$('#username').val('');
|
||||
$('#password').val('');
|
||||
@@ -39,7 +40,9 @@ $(document).ready(function() {
|
||||
$('#step2').css('display', '');
|
||||
onLogin(data.session_key);
|
||||
}
|
||||
}, 'json');
|
||||
}, 'json').always(function() {
|
||||
$('.step1_btn').prop('disabled', false);
|
||||
});
|
||||
});
|
||||
|
||||
$('#signup_btn').click(function(e) {
|
||||
@@ -48,6 +51,7 @@ $(document).ready(function() {
|
||||
'username': $('#username').val(),
|
||||
'password': $('#password').val(),
|
||||
};
|
||||
$('.step1_btn').prop('disabled', true);
|
||||
$.post('/signup', params, function(data) {
|
||||
$('#username').val('');
|
||||
$('#password').val('');
|
||||
@@ -57,7 +61,9 @@ $(document).ready(function() {
|
||||
showMsg('Your account has been created. You can now login below.');
|
||||
}
|
||||
$('#username').focus();
|
||||
}, 'json');
|
||||
}, 'json').always(function() {
|
||||
$('.step1_btn').prop('disabled', false);
|
||||
});
|
||||
});
|
||||
|
||||
$('#username').keypress(function() {
|
||||
@@ -90,6 +96,39 @@ var onLogin = function(sessionKey) {
|
||||
if(data.no_broadcast) {
|
||||
$('#cfgNoBroadcast').prop('checked', true);
|
||||
}
|
||||
if(data.enable_lan) {
|
||||
$('#cfgEnableLAN').prop('checked', true);
|
||||
}
|
||||
if(data.disable_in_game_refresh) {
|
||||
$('#cfgDisableInGameRefresh').prop('checked', true);
|
||||
}
|
||||
}, 'json');
|
||||
|
||||
var showWC3Alert = function(id) {
|
||||
$('.wc3alert').css('display', 'none');
|
||||
$('#' + id).css('display', '');
|
||||
};
|
||||
|
||||
$.post('/wc3', function(data) {
|
||||
if(data.installation && data.installation.correct_patch && data.installation.backup) {
|
||||
$('#wc3good_dir').text(data.installation.path);
|
||||
$('#wc3good_btn').data('path', data.installation.path)
|
||||
showWC3Alert('wc3gooddiv');
|
||||
} else if(data.home_dir) {
|
||||
if(data.installation && data.installation.correct_patch) {
|
||||
$('#wc3backup_src').text(data.installation.path);
|
||||
$('#wc3backup_home').text(data.home_dir);
|
||||
$('#wc3backup_btn').data('path', data.installation.path);
|
||||
showWC3Alert('wc3backupdiv');
|
||||
} else if(data.installation) {
|
||||
$('#wc3bad1_dir').text(data.installation.path);
|
||||
$('#wc3bad1_home').text(data.home_dir);
|
||||
showWC3Alert('wc3bad1div');
|
||||
} else {
|
||||
$('#wc3bad2_home').text(data.home_dir);
|
||||
showWC3Alert('wc3bad2div');
|
||||
}
|
||||
}
|
||||
}, 'json');
|
||||
|
||||
var setGames = function(tbody, games) {
|
||||
@@ -161,12 +200,26 @@ var onLogin = function(sessionKey) {
|
||||
}
|
||||
};
|
||||
|
||||
var getGames = function() {
|
||||
var getRefreshTime = function(counter) {
|
||||
if(counter && counter < 3) {
|
||||
return 1000;
|
||||
} else {
|
||||
return 3000;
|
||||
}
|
||||
};
|
||||
|
||||
var getGames = function(counter) {
|
||||
$.post('/games', function(data) {
|
||||
setGames($('#public-tbody'), data.publicGames);
|
||||
setGames($('#autohost-tbody'), data.autohostGames);
|
||||
setGames($('#others-tbody'), data.otherGames);
|
||||
}, 'json');
|
||||
setGames($('#unmoderated-tbody'), data.unmoderatedGames);
|
||||
}, 'json')
|
||||
.always(function() {
|
||||
setTimeout(function() {
|
||||
getGames(counter + 1);
|
||||
}, getRefreshTime(counter));
|
||||
});
|
||||
};
|
||||
$('tbody').on('click', 'tr.game', function() {
|
||||
$('tr.game.selected').removeClass('selected');
|
||||
@@ -176,7 +229,6 @@ var onLogin = function(sessionKey) {
|
||||
$.post('/show', {'uid': uid});
|
||||
|
||||
if($(this).data('gameid')) {
|
||||
console.log('adding stuff');
|
||||
var row = $('<tr>')
|
||||
.addClass('gameinfo')
|
||||
.data('gameid', $(this).data('gameid'));
|
||||
@@ -185,33 +237,42 @@ var onLogin = function(sessionKey) {
|
||||
.attr('colspan', 5);
|
||||
row = row.append(col);
|
||||
$(this).after(row);
|
||||
refreshInfo();
|
||||
refreshInfo(true);
|
||||
}
|
||||
});
|
||||
$('tbody').on('click', 'tr.gameinfo a', function(e) {
|
||||
e.preventDefault();
|
||||
});
|
||||
var refreshInfo = function() {
|
||||
var refreshInfo = function(norefresh) {
|
||||
var row = $('tr.gameinfo');
|
||||
if(row.length == 0) {
|
||||
setTimeout(function() {
|
||||
refreshInfo();
|
||||
}, getRefreshTime());
|
||||
return;
|
||||
}
|
||||
var gameid = row.data('gameid');
|
||||
$.post('/gameinfo', {'gameid': gameid}, function(data) {
|
||||
var post = $.post('/gameinfo', {'gameid': gameid}, function(data) {
|
||||
row.children().html(data);
|
||||
});
|
||||
if(!norefresh) {
|
||||
post.always(function() {
|
||||
setTimeout(function() {
|
||||
refreshInfo();
|
||||
}, getRefreshTime());
|
||||
});
|
||||
}
|
||||
};
|
||||
getGames();
|
||||
setInterval(function() {
|
||||
getGames();
|
||||
}, 1000);
|
||||
setInterval(function() {
|
||||
getGames(1);
|
||||
setTimeout(function() {
|
||||
refreshInfo();
|
||||
}, 3000);
|
||||
|
||||
var setConfig = function() {
|
||||
var params = {
|
||||
'no_broadcast': $('#cfgNoBroadcast').prop('checked') ? 'yes' : '',
|
||||
'enable_lan': $('#cfgEnableLAN').prop('checked') ? 'yes' : '',
|
||||
'disable_in_game_refresh': $('#cfgDisableInGameRefresh').prop('checked') ? 'yes' : '',
|
||||
};
|
||||
$.post('/set-config', params);
|
||||
};
|
||||
@@ -220,6 +281,14 @@ var onLogin = function(sessionKey) {
|
||||
setConfig();
|
||||
});
|
||||
|
||||
$('#cfgEnableLAN').change(function() {
|
||||
setConfig();
|
||||
});
|
||||
|
||||
$('#cfgDisableInGameRefresh').change(function() {
|
||||
setConfig();
|
||||
});
|
||||
|
||||
var showSettingsInfo = function(msg) {
|
||||
$('#settingsinfo').text(msg);
|
||||
$('#settingsinfo').css('display', '');
|
||||
@@ -244,4 +313,30 @@ var onLogin = function(sessionKey) {
|
||||
}, 'json');
|
||||
$('#validateModal').modal('hide')
|
||||
});
|
||||
|
||||
$('#wc3backup_btn').click(function(e) {
|
||||
e.preventDefault();
|
||||
$('#progresserror').css('display', 'none');
|
||||
$('#progressprogress').css('display', '');
|
||||
$('#progressModal').modal('show');
|
||||
var path = $('#wc3backup_btn').data('path');
|
||||
$.post('/wc3-backup', {'path': path}, function(data) {
|
||||
if(data.error) {
|
||||
$('#progresserror').text(data.error);
|
||||
$('#progresserror').css('display', '');
|
||||
$('#progressprogress').css('display', 'none');
|
||||
return;
|
||||
}
|
||||
$('#progressModal').modal('hide');
|
||||
$('#wc3good_dir').text(data.path);
|
||||
$('#wc3good_btn').data('path', data.path);
|
||||
showWC3Alert('wc3gooddiv');
|
||||
}, 'json');
|
||||
});
|
||||
|
||||
$('#wc3good_btn').click(function(e) {
|
||||
e.preventDefault();
|
||||
var path = $('#wc3good_btn').data('path');
|
||||
$.post('/wc3-start', {'path': path});
|
||||
});
|
||||
};
|
||||
|
||||
5
cls/static/jquery.js
vendored
Normal file
5
cls/static/jquery.js
vendored
Normal file
File diff suppressed because one or more lines are too long
BIN
cls/static/loading.gif
Normal file
BIN
cls/static/loading.gif
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 673 B |
@@ -1,2 +1,2 @@
|
||||
rm cls/connect2/*.class
|
||||
javac -source 1.6 -target 1.6 -classpath src -d cls src/connect2/Main.java && java -classpath cls connect2.Main
|
||||
javac -source 1.8 -target 1.8 -classpath src -d cls src/connect2/Main.java && java -classpath cls connect2.Main $*
|
||||
|
||||
@@ -36,8 +36,10 @@ public class ECConnection {
|
||||
Integer localSync;
|
||||
DataOutputStream remoteOut;
|
||||
|
||||
long nameMismatchWarning = 0;
|
||||
String name;
|
||||
long sessionkey; //entry key to use to connect to server; GC uses spoofcheck so this should by 0
|
||||
String lanUsername;
|
||||
String sessionKey;
|
||||
GameInfo gameInfo; //host's game information, includes host counter and GCloud bot ID
|
||||
|
||||
boolean terminated;
|
||||
@@ -67,10 +69,10 @@ public class ECConnection {
|
||||
int remotePort;
|
||||
int remoteKey;
|
||||
|
||||
public ECConnection(ECHost host, Socket socket, String name, long sessionKey) {
|
||||
public ECConnection(ECHost host, Socket socket, String name, String sessionKey) {
|
||||
this.host = host;
|
||||
this.localSocket = socket;
|
||||
this.sessionkey = sessionKey;
|
||||
this.sessionKey = sessionKey;
|
||||
this.gproxyEnabled = true;
|
||||
this.name = name;
|
||||
|
||||
@@ -90,6 +92,10 @@ public class ECConnection {
|
||||
laggers = new ArrayList<Integer>();
|
||||
localBuffer = new LinkedList<byte[]>();
|
||||
|
||||
try {
|
||||
localSocket.setTcpNoDelay(true);
|
||||
} catch(Exception e) {}
|
||||
|
||||
try {
|
||||
localOut = new DataOutputStream(localSocket.getOutputStream());
|
||||
} catch(IOException ioe) {
|
||||
@@ -180,6 +186,9 @@ public class ECConnection {
|
||||
try {
|
||||
remoteSocket = new Socket();
|
||||
remoteSocket.setSoTimeout(15000);
|
||||
try {
|
||||
remoteSocket.setTcpNoDelay(true);
|
||||
} catch(Exception e) {}
|
||||
InetSocketAddress remoteSocketAddress = new InetSocketAddress(remoteAddress, remotePort);
|
||||
System.out.println("[ECConnection] Making direct connection (no proxy set)");
|
||||
remoteSocket.connect(remoteSocketAddress, 15000);
|
||||
@@ -348,9 +357,14 @@ public class ECConnection {
|
||||
}
|
||||
}
|
||||
|
||||
if(this.nameMismatchWarning != 0 && System.currentTimeMillis() - this.nameMismatchWarning > 1000) {
|
||||
this.nameMismatchWarning = 0;
|
||||
this.sendLocalChat("WC3Connect warning: your LAN username (" + this.lanUsername + ") doesn't match your WC3Connect username (" + this.name + "). This could cause desyncs on some maps. We recommend rejoining after correcting the LAN username.");
|
||||
}
|
||||
|
||||
if(identifier == 4) { //SLOTINFOJOIN
|
||||
if(len >= 2) {
|
||||
int slotInfoSize = buf.get(0) + buf.get(1) * 256;
|
||||
int slotInfoSize = Utils.unsignedByte(buf.get(0)) + Utils.unsignedByte(buf.get(1)) * 256;
|
||||
|
||||
if(len >= 3 + slotInfoSize) {
|
||||
pid = buf.get(2 + slotInfoSize);
|
||||
@@ -360,7 +374,7 @@ public class ECConnection {
|
||||
|
||||
Map<String, String> m = new HashMap<String, String>();
|
||||
m.put("username", this.name);
|
||||
m.put("sessionkey", "" + this.sessionkey);
|
||||
m.put("sessionkey", this.sessionKey);
|
||||
m.put("gamename", this.gameInfo.gamename);
|
||||
try {
|
||||
Utils.postForm("https://connect.entgaming.net/spoofcheck", m);
|
||||
@@ -608,10 +622,15 @@ public class ECConnection {
|
||||
}
|
||||
|
||||
int entryKey = buf.getInt();
|
||||
if(entryKey != 0) {
|
||||
// probably joining a game hosted from WC3 client, not host bot
|
||||
this.gproxyEnabled = false;
|
||||
}
|
||||
byte unknown = buf.get();
|
||||
short listenPort = buf.getShort();
|
||||
int peerKey = buf.getInt();
|
||||
String name = ECUtil.getTerminatedString(buf);
|
||||
this.lanUsername = name;
|
||||
|
||||
int remainderLength = len - buf.position();
|
||||
|
||||
@@ -622,6 +641,8 @@ public class ECConnection {
|
||||
if(rewrittenUsernameStr.equalsIgnoreCase(name)) {
|
||||
rewrittenUsernameStr = name;
|
||||
this.name = name; // make sure case is right for the spoofcheck via connect.entgaming.net
|
||||
} else {
|
||||
this.nameMismatchWarning = System.currentTimeMillis();
|
||||
}
|
||||
|
||||
byte[] rewrittenUsername = ECUtil.strToBytes(rewrittenUsernameStr); //replace LAN name with actual GC name (but use LAN name case if they're the same)
|
||||
@@ -634,7 +655,6 @@ public class ECConnection {
|
||||
lbuf.putShort((short) rewrittenLength); //W3GS packet length must include header
|
||||
|
||||
lbuf.putInt(gameInfo.hostCounter);
|
||||
//lbuf.putInt(sessionkey);
|
||||
lbuf.putInt(entryKey);
|
||||
|
||||
lbuf.put(unknown);
|
||||
@@ -654,6 +674,9 @@ public class ECConnection {
|
||||
try {
|
||||
System.out.println("[ECConnection] Found game: " + gameInfo.remoteAddress.getHostAddress() + ":" + gameInfo.remotePort + "; connecting");
|
||||
remoteSocket = new Socket(remoteAddress, remotePort);
|
||||
try {
|
||||
remoteSocket.setTcpNoDelay(true);
|
||||
} catch(Exception e) {}
|
||||
remoteOut = new DataOutputStream(remoteSocket.getOutputStream());
|
||||
new ECForward(this, true, remoteSocket);
|
||||
} catch(IOException ioe) {
|
||||
|
||||
@@ -33,24 +33,34 @@ public class ECHost implements Runnable {
|
||||
|
||||
int war3version;
|
||||
String name;
|
||||
long sessionKey;
|
||||
String sessionKey;
|
||||
|
||||
int serverPort = 7112;
|
||||
int counter = 0; //game counter
|
||||
|
||||
boolean terminated = false;
|
||||
|
||||
public ECHost(int war3Version, String name, long sessionKey) {
|
||||
public ECHost(int war3Version, String name, String sessionKey)
|
||||
{
|
||||
this(war3Version, name, sessionKey, "");
|
||||
}
|
||||
public ECHost(int war3Version, String name, String sessionKey, String broadcastIp) {
|
||||
this.war3version = war3Version;
|
||||
this.name = name;
|
||||
this.sessionKey = sessionKey;
|
||||
|
||||
udpTargets = new ArrayList<SocketAddress>();
|
||||
try {
|
||||
udpTargets.add(new InetSocketAddress(InetAddress.getLocalHost(), 6112));
|
||||
udpTargets.add(new InetSocketAddress("255.255.255.255", 6112));
|
||||
} catch(UnknownHostException uhe) {
|
||||
System.out.println("[ECHost] UDP broadcast target error: " + uhe.getLocalizedMessage());
|
||||
if (broadcastIp!="")
|
||||
{
|
||||
udpTargets.add(new InetSocketAddress(broadcastIp, 6112));
|
||||
}
|
||||
else
|
||||
{
|
||||
try {
|
||||
udpTargets.add(new InetSocketAddress(InetAddress.getLocalHost(), 6112));
|
||||
} catch(UnknownHostException uhe) {
|
||||
System.out.println("[ECHost] UDP broadcast target error: " + uhe.getLocalizedMessage());
|
||||
}
|
||||
}
|
||||
|
||||
this.games = new HashMap<Integer, GameInfo>();
|
||||
@@ -59,7 +69,7 @@ public class ECHost implements Runnable {
|
||||
this.buf = ByteBuffer.allocate(65536);
|
||||
}
|
||||
|
||||
public void update(int war3Version, String name, long sessionKey) {
|
||||
public void update(int war3Version, String name, String sessionKey) {
|
||||
synchronized(this) {
|
||||
this.war3version = war3Version;
|
||||
this.name = name;
|
||||
@@ -205,6 +215,9 @@ public class ECHost implements Runnable {
|
||||
int senderPort = ECUtil.unsignedShort(lbuf.getShort());
|
||||
buf.putShort((short) serverPort); //port
|
||||
|
||||
// connect.entgaming.net adds username as extra field at the end
|
||||
String extra = ECUtil.getTerminatedString(lbuf);
|
||||
|
||||
//assign length in little endian
|
||||
int length = buf.position();
|
||||
buf.putShort(2, (short) length);
|
||||
@@ -215,7 +228,7 @@ public class ECHost implements Runnable {
|
||||
buf.get(packetBytes);
|
||||
|
||||
//create new gameinfo
|
||||
GameInfo game = new GameInfo(counter++, addr, senderPort, hostCounter, gamename, mapPath);
|
||||
GameInfo game = new GameInfo(counter++, addr, senderPort, hostCounter, gamename, mapPath, extra);
|
||||
|
||||
synchronized(this.games) {
|
||||
this.games.put(game.uid, game);
|
||||
|
||||
@@ -1,18 +1,10 @@
|
||||
package connect2;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.io.BufferedReader;
|
||||
import java.io.InputStreamReader;
|
||||
import java.net.MalformedURLException;
|
||||
import java.net.URL;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.Iterator;
|
||||
import java.util.List;
|
||||
|
||||
import org.json.JSONArray;
|
||||
|
||||
import javax.net.ssl.HttpsURLConnection;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.List;
|
||||
|
||||
public class ECList implements Runnable {
|
||||
ECHost host;
|
||||
|
||||
@@ -10,14 +10,16 @@ public class GameInfo {
|
||||
int hostCounter;
|
||||
String gamename;
|
||||
String map;
|
||||
String extra;
|
||||
long millis;
|
||||
|
||||
public GameInfo(int uid, byte[] addr, int port, int hostCounter, String gamename, String map) {
|
||||
public GameInfo(int uid, byte[] addr, int port, int hostCounter, String gamename, String map, String extra) {
|
||||
this.uid = uid;
|
||||
this.remotePort = port;
|
||||
this.hostCounter = hostCounter;
|
||||
this.gamename = gamename;
|
||||
this.map = map;
|
||||
this.extra = extra;
|
||||
this.millis = System.currentTimeMillis();
|
||||
|
||||
try {
|
||||
|
||||
57
src/connect2/GuiApp.java
Normal file
57
src/connect2/GuiApp.java
Normal file
@@ -0,0 +1,57 @@
|
||||
package connect2;
|
||||
|
||||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
import java.io.IOException;
|
||||
import java.net.URI;
|
||||
|
||||
public class GuiApp implements ActionListener {
|
||||
JButton launchBtn, exitBtn;
|
||||
int port;
|
||||
|
||||
public GuiApp()
|
||||
{
|
||||
this(8333);
|
||||
}
|
||||
public GuiApp(int port)
|
||||
{
|
||||
this.port=port;
|
||||
JFrame frame = new JFrame("WC3Connect-Java");
|
||||
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
|
||||
this.launchBtn = new JButton("Launch");
|
||||
this.exitBtn = new JButton("Exit");
|
||||
this.launchBtn.setFont(new Font("Arial", Font.PLAIN, 30));
|
||||
this.exitBtn.setFont(new Font("Arial", Font.PLAIN, 30));
|
||||
this.launchBtn.addActionListener(this);
|
||||
this.exitBtn.addActionListener(this);
|
||||
|
||||
if(!Desktop.isDesktopSupported() || !Desktop.getDesktop().isSupported(Desktop.Action.BROWSE)){
|
||||
this.launchBtn.setEnabled(false);
|
||||
this.launchBtn.setText("Open your webbrowser and go to: http://localhost:"+this.port+"/");
|
||||
}
|
||||
|
||||
frame.getContentPane().add(this.launchBtn, BorderLayout.PAGE_START);
|
||||
frame.getContentPane().add(this.exitBtn, BorderLayout.PAGE_END);
|
||||
frame.pack();
|
||||
frame.setLocationRelativeTo(null);
|
||||
frame.setVisible(true);
|
||||
}
|
||||
|
||||
private void launch(){
|
||||
try {
|
||||
Desktop.getDesktop().browse(URI.create("http://localhost:"+this.port+"/"));
|
||||
} catch (IOException e1) {
|
||||
e1.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
if(e.getSource() == this.launchBtn) {
|
||||
this.launch();
|
||||
} else if(e.getSource() == this.exitBtn) {
|
||||
System.exit(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,41 +1,31 @@
|
||||
package connect2;
|
||||
|
||||
import java.awt.*;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.net.URI;
|
||||
import java.awt.BorderLayout;
|
||||
import java.awt.Desktop;
|
||||
import java.awt.Font;
|
||||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
import javax.swing.JButton;
|
||||
import javax.swing.JFrame;
|
||||
|
||||
public class Main {
|
||||
public static Map<String, String> ThirdPartyBotMap = new HashMap<String, String>();
|
||||
public static boolean Debug = true;
|
||||
public static int Version = 2018102602;
|
||||
|
||||
public static void main(String[] args) throws java.io.IOException {
|
||||
int port;
|
||||
String broadcastIp;
|
||||
if (args.length<2) {broadcastIp="";} else {broadcastIp=args[1];}
|
||||
if (args.length<1) {port=8333;} else {port=Integer.parseInt(args[0]);}
|
||||
|
||||
ThirdPartyBotMap.put("192.99.6.98", "MMH-USA");
|
||||
ThirdPartyBotMap.put("85.10.199.252", "MMH-Euro");
|
||||
|
||||
new Thread(new LoadThirdPartyThread()).start();
|
||||
new Web(port,broadcastIp);
|
||||
|
||||
Web web = new Web();
|
||||
|
||||
JFrame frame = new JFrame("WC3Connect-Java");
|
||||
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
|
||||
JButton launch = new JButton("Launch");
|
||||
JButton exit = new JButton("Exit");
|
||||
launch.setFont(new Font("Arial", Font.PLAIN, 30));
|
||||
exit.setFont(new Font("Arial", Font.PLAIN, 30));
|
||||
launch.addActionListener(new LaunchListener());
|
||||
exit.addActionListener(new ExitListener());
|
||||
frame.getContentPane().add(launch, BorderLayout.PAGE_START);
|
||||
frame.getContentPane().add(exit, BorderLayout.PAGE_END);
|
||||
frame.pack();
|
||||
frame.setVisible(true);
|
||||
launch();
|
||||
if(!GraphicsEnvironment.isHeadless()){
|
||||
new GuiApp(port);
|
||||
} else {
|
||||
System.out.println("Open your web browser and go to: http://localhost:"+port+"/");
|
||||
}
|
||||
}
|
||||
|
||||
public static String GetThirdPartyBot(String ip) {
|
||||
@@ -44,14 +34,6 @@ public class Main {
|
||||
}
|
||||
}
|
||||
|
||||
public static void launch() {
|
||||
try {
|
||||
Desktop.getDesktop().browse(new URI("http://127.0.0.1:8333"));
|
||||
} catch(Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
static class LoadThirdPartyThread implements Runnable {
|
||||
public void run() {
|
||||
try {
|
||||
@@ -71,16 +53,4 @@ public class Main {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static class LaunchListener implements ActionListener {
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
Main.launch();
|
||||
}
|
||||
}
|
||||
|
||||
static class ExitListener implements ActionListener {
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
System.exit(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -93,4 +93,8 @@ public class Utils {
|
||||
obj.put("error", msg);
|
||||
respondJSON(t, obj);
|
||||
}
|
||||
|
||||
public static int unsignedByte(byte x) {
|
||||
return ((int) x) & 0xFF;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,7 +24,17 @@ public class Web {
|
||||
private ECHost host = null;
|
||||
private ECList list = null;
|
||||
|
||||
public Web() throws IOException {
|
||||
public String broadcastIp;
|
||||
|
||||
public Web() throws IOException
|
||||
{
|
||||
this(8333);
|
||||
}
|
||||
public Web(int port) throws IOException
|
||||
{
|
||||
this(port,"");
|
||||
}
|
||||
public Web(int port, String broadcastIp) throws IOException {
|
||||
if(Main.Debug) {
|
||||
Logger logger = Logger.getLogger("com.sun.net.httpserver");
|
||||
ConsoleHandler ch = new ConsoleHandler();
|
||||
@@ -32,18 +42,21 @@ public class Web {
|
||||
ch.setLevel(Level.FINER);
|
||||
logger.addHandler(ch);
|
||||
}
|
||||
HttpServer server = HttpServer.create(new InetSocketAddress(8333), 0);
|
||||
HttpServer server = HttpServer.create(new InetSocketAddress(port), 0);
|
||||
server.createContext("/", new FileHandler());
|
||||
server.createContext("/login", new LoginHandler(this));
|
||||
server.createContext("/signup", new SignupHandler());
|
||||
server.createContext("/games", new GamesHandler(this));
|
||||
server.createContext("/motd", new MotdHandler());
|
||||
server.createContext("/version", new VersionHandler());
|
||||
server.createContext("/gameinfo", new GameInfoHandler());
|
||||
server.createContext("/show", new ShowHandler(this));
|
||||
server.createContext("/validate", new ValidateHandler(this));
|
||||
server.setExecutor(null);
|
||||
server.start();
|
||||
System.out.println("[web] started on :8333");
|
||||
System.out.println("[web] started on :"+port);
|
||||
|
||||
this.broadcastIp=broadcastIp;
|
||||
}
|
||||
|
||||
static Map<String, String> getPostForm(HttpExchange httpExchange) throws IOException {
|
||||
@@ -63,9 +76,9 @@ public class Web {
|
||||
static class LoginResult {
|
||||
int war3Version;
|
||||
String name;
|
||||
long sessionKey;
|
||||
String sessionKey;
|
||||
|
||||
LoginResult(int war3Version, String name, long sessionKey) {
|
||||
LoginResult(int war3Version, String name, String sessionKey) {
|
||||
this.war3Version = war3Version;
|
||||
this.name = name;
|
||||
this.sessionKey = sessionKey;
|
||||
@@ -163,11 +176,13 @@ public class Web {
|
||||
List<WebGame> pub;
|
||||
List<WebGame> autohost;
|
||||
List<WebGame> others;
|
||||
List<WebGame> unmoderated;
|
||||
|
||||
public WebGamelist() {
|
||||
this.pub = new ArrayList<WebGame>();
|
||||
this.autohost = new ArrayList<WebGame>();
|
||||
this.others = new ArrayList<WebGame>();
|
||||
this.unmoderated = new ArrayList<WebGame>();
|
||||
}
|
||||
|
||||
static JSONArray encodeList(List<WebGame> l) {
|
||||
@@ -183,6 +198,7 @@ public class Web {
|
||||
obj.put("publicGames", WebGamelist.encodeList(this.pub));
|
||||
obj.put("autohostGames", WebGamelist.encodeList(this.autohost));
|
||||
obj.put("otherGames", WebGamelist.encodeList(this.others));
|
||||
obj.put("unmoderatedGames", WebGamelist.encodeList(this.unmoderated));
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
@@ -215,10 +231,11 @@ public class Web {
|
||||
}
|
||||
|
||||
public void handle(HttpExchange t) throws IOException {
|
||||
byte[] request = Utils.streamToByteArray(t.getRequestBody());
|
||||
Map<String, String> postForm = Web.getPostForm(t);
|
||||
postForm.put("version", "2");
|
||||
String response;
|
||||
try {
|
||||
response = Utils.post("https://connect.entgaming.net/gwc-login", request);
|
||||
response = Utils.postForm("https://connect.entgaming.net/gwc-login", postForm);
|
||||
} catch(Exception e) {
|
||||
Utils.respondError(t, "Error logging in: " + e.getMessage() + ".");
|
||||
return;
|
||||
@@ -232,9 +249,9 @@ public class Web {
|
||||
return;
|
||||
}
|
||||
synchronized(web) {
|
||||
web.loginResult = new LoginResult(obj.getInt("war3version"), obj.getString("name"), obj.getLong("session_key"));
|
||||
web.loginResult = new LoginResult(obj.getInt("war3version"), obj.getString("name"), obj.getString("session_key2"));
|
||||
if(web.host == null) {
|
||||
web.host = new ECHost(web.loginResult.war3Version, web.loginResult.name, web.loginResult.sessionKey);
|
||||
web.host = new ECHost(web.loginResult.war3Version, web.loginResult.name, web.loginResult.sessionKey, web.broadcastIp);
|
||||
web.host.init();
|
||||
} else {
|
||||
web.host.update(web.loginResult.war3Version, web.loginResult.name, web.loginResult.sessionKey);
|
||||
@@ -320,6 +337,9 @@ public class Web {
|
||||
} else {
|
||||
games.others.add(webGame);
|
||||
}
|
||||
} else if(game.extra.length() > 0) {
|
||||
webGame.location = game.extra;
|
||||
games.unmoderated.add(webGame);
|
||||
} else {
|
||||
System.out.println("[web] ignoring game with ip=" + webGame.ip);
|
||||
}
|
||||
@@ -328,6 +348,7 @@ public class Web {
|
||||
Collections.sort(games.pub);
|
||||
Collections.sort(games.autohost);
|
||||
Collections.sort(games.others);
|
||||
Collections.sort(games.unmoderated);
|
||||
Utils.respondJSON(t, games.encode());
|
||||
}
|
||||
}
|
||||
@@ -342,6 +363,16 @@ public class Web {
|
||||
}
|
||||
}
|
||||
|
||||
static class VersionHandler implements HttpHandler {
|
||||
public void handle(HttpExchange t) throws IOException {
|
||||
String versionStr = Utils.get("https://entgaming.net/entconnect/wc3connect_java_version.php");
|
||||
Integer version = Integer.parseInt(versionStr.trim());
|
||||
JSONObject obj = new JSONObject();
|
||||
obj.put("up_to_date", version <= Main.Version);
|
||||
Utils.respondJSON(t, obj);
|
||||
}
|
||||
}
|
||||
|
||||
static class GameInfoHandler implements HttpHandler {
|
||||
public void handle(HttpExchange t) throws IOException {
|
||||
Map<String, String> postForm = Web.getPostForm(t);
|
||||
@@ -402,7 +433,7 @@ public class Web {
|
||||
}
|
||||
Map<String, String> m = new HashMap<String, String>();
|
||||
m.put("username", loginResult.name);
|
||||
m.put("sessionkey", "" + loginResult.sessionKey);
|
||||
m.put("sessionkey", loginResult.sessionKey);
|
||||
m.put("key", key);
|
||||
JSONObject obj = new JSONObject(Utils.postForm("https://connect.entgaming.net/gwc-validate", m));
|
||||
if(obj.has("error")) {
|
||||
|
||||
Reference in New Issue
Block a user