import { isNodePattern, throwError } from '@jimp/utils'; /** * Applies a true Gaussian blur to the image (warning: this is VERY slow) * @param {number} r the pixel radius of the blur * @param {function(Error, Jimp)} cb (optional) a callback for when complete * @returns {Jimp} this for chaining of methods */ export default (function () { return { gaussian: function gaussian(r, cb) { // http://blog.ivank.net/fastest-gaussian-blur.html if (typeof r !== 'number') { return throwError.call(this, 'r must be a number', cb); } if (r < 1) { return throwError.call(this, 'r must be greater than 0', cb); } var rs = Math.ceil(r * 2.57); // significant radius var range = rs * 2 + 1; var rr2 = r * r * 2; var rr2pi = rr2 * Math.PI; var weights = []; for (var y = 0; y < range; y++) { weights[y] = []; for (var x = 0; x < range; x++) { var dsq = Math.pow(x - rs, 2) + Math.pow(y - rs, 2); weights[y][x] = Math.exp(-dsq / rr2) / rr2pi; } } for (var _y = 0; _y < this.bitmap.height; _y++) { for (var _x = 0; _x < this.bitmap.width; _x++) { var red = 0; var green = 0; var blue = 0; var alpha = 0; var wsum = 0; for (var iy = 0; iy < range; iy++) { for (var ix = 0; ix < range; ix++) { var x1 = Math.min(this.bitmap.width - 1, Math.max(0, ix + _x - rs)); var y1 = Math.min(this.bitmap.height - 1, Math.max(0, iy + _y - rs)); var weight = weights[iy][ix]; var _idx = y1 * this.bitmap.width + x1 << 2; red += this.bitmap.data[_idx] * weight; green += this.bitmap.data[_idx + 1] * weight; blue += this.bitmap.data[_idx + 2] * weight; alpha += this.bitmap.data[_idx + 3] * weight; wsum += weight; } var idx = _y * this.bitmap.width + _x << 2; this.bitmap.data[idx] = Math.round(red / wsum); this.bitmap.data[idx + 1] = Math.round(green / wsum); this.bitmap.data[idx + 2] = Math.round(blue / wsum); this.bitmap.data[idx + 3] = Math.round(alpha / wsum); } } } if (isNodePattern(cb)) { cb.call(this, null, this); } return this; } }; }); //# sourceMappingURL=index.js.map