import { isNodePattern, throwError } from '@jimp/utils'; /** * Scale the image so the given width and height keeping the aspect ratio. Some parts of the image may be clipped. * @param {number} w the width to resize the image to * @param {number} h the height to resize the image to * @param {number} alignBits (optional) A bitmask for horizontal and vertical alignment * @param {string} mode (optional) a scaling method (e.g. Jimp.RESIZE_BEZIER) * @param {function(Error, Jimp)} cb (optional) a callback for when complete * @returns {Jimp} this for chaining of methods */ export default (function () { return { cover: function cover(w, h, alignBits, mode, cb) { if (typeof w !== 'number' || typeof h !== 'number') { return throwError.call(this, 'w and h must be numbers', cb); } if (alignBits && typeof alignBits === 'function' && typeof cb === 'undefined') { cb = alignBits; alignBits = null; mode = null; } else if (typeof mode === 'function' && typeof cb === 'undefined') { cb = mode; mode = null; } alignBits = alignBits || this.constructor.HORIZONTAL_ALIGN_CENTER | this.constructor.VERTICAL_ALIGN_MIDDLE; var hbits = alignBits & (1 << 3) - 1; var vbits = alignBits >> 3; // check if more flags than one is in the bit sets if (!(hbits !== 0 && !(hbits & hbits - 1) || vbits !== 0 && !(vbits & vbits - 1))) return throwError.call(this, 'only use one flag per alignment direction', cb); var alignH = hbits >> 1; // 0, 1, 2 var alignV = vbits >> 1; // 0, 1, 2 var f = w / h > this.bitmap.width / this.bitmap.height ? w / this.bitmap.width : h / this.bitmap.height; this.scale(f, mode); this.crop((this.bitmap.width - w) / 2 * alignH, (this.bitmap.height - h) / 2 * alignV, w, h); if (isNodePattern(cb)) { cb.call(this, null, this); } return this; } }; }); //# sourceMappingURL=index.js.map