"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.ProgressCallback = exports.ProgressBar = void 0; /*! * node-progress * Copyright(c) 2011 TJ Holowaychuk * MIT Licensed */ class ProgressBar { /** * Initialize a `ProgressBar` with the given `fmt` string and `options` or`total`. * * Options: * - `curr` current completed index * - `total` total number of ticks to complete * - `width` the displayed width of the progress bar defaulting to total * - `stream` the output stream defaulting to stderr * - `head` head character defaulting to complete character * - `complete` completion character defaulting to "=" * - `incomplete` incomplete character defaulting to "-" * - `renderThrottle` minimum time between updates in milliseconds defaulting to 16 * - `callback` optional function to call when the progress bar completes * - `clear` will clear the progress bar upon termination * * Tokens: * - `:bar` the progress bar itself * - `:current` current tick number * - `:total` total ticks * - `:elapsed` time elapsed in seconds * - `:percent` completion percentage * - `:eta` eta in seconds * - `:rate` rate of ticks per second */ constructor(format, options = {}) { this.format = format; this.current = 0; this.total = 0; this.tokens = null; this.lastDraw = ""; this.start = 0; this.complete = false; this.stream = options.stream || process.stderr; this.total = options.total; this.width = options.width || this.total; this.chars = { complete: options.complete || "=", incomplete: options.incomplete || "-", head: options.head || options.complete || "=" }; } /** * "tick" the progress bar with optional `len` and optional `tokens`. */ tick(delta) { this.currentAmount = this.current + delta; } set currentAmount(value) { this.current = value; if (this.complete) { return; } this.render(); if (this.current >= this.total) { this.complete = true; this.terminate(); } } render() { // start time for eta if (this.start === 0) { this.start = Date.now(); } const ratio = Math.min(Math.max(this.current / this.total, 0), 1); const percent = ratio * 100; const elapsed = Date.now() - this.start; const eta = percent === 100 ? 0 : elapsed * (this.total / this.current - 1); const rate = this.current / (elapsed / 1000); /* populate the bar template with percentages and timestamps */ let str = this.format.replace(":current", this.current.toString()).replace(":total", this.total.toString()).replace(":elapsed", isNaN(elapsed) ? "0.0" : (elapsed / 1000).toFixed(1)).replace(":eta", isNaN(eta) || !isFinite(eta) ? "0.0" : (eta / 1000).toFixed(1)).replace(":percent", percent.toFixed(0) + "%").replace(":rate", Math.round(rate).toString()); // compute the available space (non-zero) for the bar let availableSpace = Math.max(0, this.stream.columns - str.replace(":bar", "").length); if (availableSpace && process.platform === "win32") { availableSpace -= 1; } const width = Math.min(this.width, availableSpace); const completeLength = Math.round(width * ratio); let complete = Array(Math.max(0, completeLength + 1)).join(this.chars.complete); const incomplete = Array(Math.max(0, width - completeLength + 1)).join(this.chars.incomplete); /* add head to the complete string */ if (completeLength > 0) { complete = complete.slice(0, -1) + this.chars.head; } /* fill in the actual progress bar */ str = str.replace(":bar", complete + incomplete); /* replace the extra tokens */ if (this.tokens != null) { for (const key of Object.keys(this.tokens)) { str = str.replace(`:${key}`, this.tokens[key]); } } if (this.lastDraw !== str) { this.stream.cursorTo(0); this.stream.write(str); this.stream.clearLine(1); this.lastDraw = str; } } /** * "update" the progress bar to represent an exact percentage. * The ratio (between 0 and 1) specified will be multiplied by `total` and * floored, representing the closest available "tick." For example, if a * progress bar has a length of 3 and `update(0.5)` is called, the progress * will be set to 1. * * A ratio of 0.5 will attempt to set the progress to halfway. */ update(ratio) { const goal = Math.floor(ratio * this.total); const delta = goal - this.current; this.tick(delta); } /** * "interrupt" the progress bar and write a message above it. */ interrupt(message) { // clear the current line const stream = this.stream; stream.clearLine(); // move the cursor to the start of the line stream.cursorTo(0); // write the message text stream.write(message); // terminate the line after writing the message stream.write("\n"); // re-display the progress bar with its lastDraw stream.write(this.lastDraw); } } exports.ProgressBar = ProgressBar; class ProgressCallback { constructor(progressBar) { this.progressBar = progressBar; this.start = Date.now(); this.nextUpdate = this.start + 1000; } update(transferred, total) { const now = Date.now(); if (now >= this.nextUpdate || transferred >= total) { this.nextUpdate = now + 1000; this.progressBar.total = total; this.progressBar.currentAmount = transferred; } } } exports.ProgressCallback = ProgressCallback; // __ts-babel@6.0.4 //# sourceMappingURL=progress.js.map