116 lines
3.2 KiB
JavaScript
116 lines
3.2 KiB
JavaScript
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var fstream = require("../fstream.js")
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var path = require("path")
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var r = fstream.Reader({ path: path.dirname(__dirname)
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, filter: function () {
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return !this.basename.match(/^\./) &&
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!this.basename.match(/^node_modules$/)
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!this.basename.match(/^deep-copy$/)
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}
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})
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var w = fstream.Writer({ path: path.resolve(__dirname, "deep-copy")
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, type: "Directory"
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})
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var indent = ""
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var escape = {}
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r.on("entry", appears)
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r.on("ready", function () {
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console.error("ready to begin!", r.path)
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})
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function appears (entry) {
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console.error(indent + "a %s appears!", entry.type, entry.basename, typeof entry.basename, entry)
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if (foggy) {
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console.error("FOGGY!")
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var p = entry
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do {
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console.error(p.depth, p.path, p._paused)
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} while (p = p.parent)
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throw new Error("\033[mshould not have entries while foggy")
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}
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indent += "\t"
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entry.on("data", missile(entry))
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entry.on("end", runaway(entry))
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entry.on("entry", appears)
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}
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var foggy
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function missile (entry) {
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if (entry.type === "Directory") {
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var ended = false
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entry.once("end", function () { ended = true })
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return function (c) {
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// throw in some pathological pause()/resume() behavior
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// just for extra fun.
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process.nextTick(function () {
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if (!foggy && !ended) { // && Math.random() < 0.3) {
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console.error(indent +"%s casts a spell", entry.basename)
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console.error("\na slowing fog comes over the battlefield...\n\033[32m")
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entry.pause()
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entry.once("resume", liftFog)
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foggy = setTimeout(liftFog, 10)
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function liftFog (who) {
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if (!foggy) return
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if (who) {
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console.error("%s breaks the spell!", who && who.path)
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} else {
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console.error("the spell expires!")
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}
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console.error("\033[mthe fog lifts!\n")
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clearTimeout(foggy)
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foggy = null
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if (entry._paused) entry.resume()
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}
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}
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})
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}
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}
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return function (c) {
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var e = Math.random() < 0.5
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console.error(indent + "%s %s for %d damage!",
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entry.basename,
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e ? "is struck" : "fires a chunk",
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c.length)
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}
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}
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function runaway (entry) { return function () {
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var e = Math.random() < 0.5
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console.error(indent + "%s %s",
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entry.basename,
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e ? "turns to flee" : "is vanquished!")
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indent = indent.slice(0, -1)
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}}
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w.on("entry", attacks)
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//w.on("ready", function () { attacks(w) })
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function attacks (entry) {
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console.error(indent + "%s %s!", entry.basename,
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entry.type === "Directory" ? "calls for backup" : "attacks")
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entry.on("entry", attacks)
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}
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ended = false
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r.on("end", function () {
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if (foggy) clearTimeout(foggy)
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console.error("\033[mIT'S OVER!!")
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console.error("A WINNAR IS YOU!")
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console.log("ok 1 A WINNAR IS YOU")
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ended = true
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})
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process.on("exit", function () {
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console.log((ended ? "" : "not ") + "ok 2 ended")
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})
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r.pipe(w)
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