148 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			148 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|   | import { throwError, isNodePattern } from '@jimp/utils'; | ||
|  | 
 | ||
|  | function rotate90degrees(bitmap, dstBuffer, clockwise) { | ||
|  |   var dstOffsetStep = clockwise ? -4 : 4; | ||
|  |   var dstOffset = clockwise ? dstBuffer.length - 4 : 0; | ||
|  |   var tmp; | ||
|  |   var x; | ||
|  |   var y; | ||
|  |   var srcOffset; | ||
|  | 
 | ||
|  |   for (x = 0; x < bitmap.width; x++) { | ||
|  |     for (y = bitmap.height - 1; y >= 0; y--) { | ||
|  |       srcOffset = bitmap.width * y + x << 2; | ||
|  |       tmp = bitmap.data.readUInt32BE(srcOffset, true); | ||
|  |       dstBuffer.writeUInt32BE(tmp, dstOffset, true); | ||
|  |       dstOffset += dstOffsetStep; | ||
|  |     } | ||
|  |   } | ||
|  | } | ||
|  | /** | ||
|  |  * Rotates an image clockwise by an arbitrary number of degrees. NB: 'this' must be a Jimp object. | ||
|  |  * @param {number} deg the number of degrees to rotate the image by | ||
|  |  * @param {string|boolean} mode (optional) resize mode or a boolean, if false then the width and height of the image will not be changed | ||
|  |  */ | ||
|  | 
 | ||
|  | 
 | ||
|  | function advancedRotate(deg, mode) { | ||
|  |   deg %= 360; | ||
|  |   var rad = deg * Math.PI / 180; | ||
|  |   var cosine = Math.cos(rad); | ||
|  |   var sine = Math.sin(rad); // the final width and height will change if resize == true
 | ||
|  | 
 | ||
|  |   var w = this.bitmap.width; | ||
|  |   var h = this.bitmap.height; | ||
|  | 
 | ||
|  |   if (mode === true || typeof mode === 'string') { | ||
|  |     // resize the image to it maximum dimension and blit the existing image
 | ||
|  |     // onto the center so that when it is rotated the image is kept in bounds
 | ||
|  |     // http://stackoverflow.com/questions/3231176/how-to-get-size-of-a-rotated-rectangle
 | ||
|  |     // Plus 1 border pixel to ensure to show all rotated result for some cases.
 | ||
|  |     w = Math.ceil(Math.abs(this.bitmap.width * cosine) + Math.abs(this.bitmap.height * sine)) + 1; | ||
|  |     h = Math.ceil(Math.abs(this.bitmap.width * sine) + Math.abs(this.bitmap.height * cosine)) + 1; // Ensure destination to have even size to a better result.
 | ||
|  | 
 | ||
|  |     if (w % 2 !== 0) { | ||
|  |       w++; | ||
|  |     } | ||
|  | 
 | ||
|  |     if (h % 2 !== 0) { | ||
|  |       h++; | ||
|  |     } | ||
|  | 
 | ||
|  |     var c = this.cloneQuiet(); | ||
|  |     this.scanQuiet(0, 0, this.bitmap.width, this.bitmap.height, function (x, y, idx) { | ||
|  |       this.bitmap.data.writeUInt32BE(this._background, idx); | ||
|  |     }); | ||
|  |     var max = Math.max(w, h, this.bitmap.width, this.bitmap.height); | ||
|  |     this.resize(max, max, mode); | ||
|  |     this.blit(c, this.bitmap.width / 2 - c.bitmap.width / 2, this.bitmap.height / 2 - c.bitmap.height / 2); | ||
|  |   } | ||
|  | 
 | ||
|  |   var bW = this.bitmap.width; | ||
|  |   var bH = this.bitmap.height; | ||
|  |   var dstBuffer = Buffer.alloc(this.bitmap.data.length); | ||
|  | 
 | ||
|  |   function createTranslationFunction(deltaX, deltaY) { | ||
|  |     return function (x, y) { | ||
|  |       return { | ||
|  |         x: x + deltaX, | ||
|  |         y: y + deltaY | ||
|  |       }; | ||
|  |     }; | ||
|  |   } | ||
|  | 
 | ||
|  |   var translate2Cartesian = createTranslationFunction(-(bW / 2), -(bH / 2)); | ||
|  |   var translate2Screen = createTranslationFunction(bW / 2 + 0.5, bH / 2 + 0.5); | ||
|  | 
 | ||
|  |   for (var y = 1; y <= bH; y++) { | ||
|  |     for (var x = 1; x <= bW; x++) { | ||
|  |       var cartesian = translate2Cartesian(x, y); | ||
|  |       var source = translate2Screen(cosine * cartesian.x - sine * cartesian.y, cosine * cartesian.y + sine * cartesian.x); | ||
|  |       var dstIdx = bW * (y - 1) + x - 1 << 2; | ||
|  | 
 | ||
|  |       if (source.x >= 0 && source.x < bW && source.y >= 0 && source.y < bH) { | ||
|  |         var srcIdx = (bW * (source.y | 0) + source.x | 0) << 2; | ||
|  |         var pixelRGBA = this.bitmap.data.readUInt32BE(srcIdx); | ||
|  |         dstBuffer.writeUInt32BE(pixelRGBA, dstIdx); | ||
|  |       } else { | ||
|  |         // reset off-image pixels
 | ||
|  |         dstBuffer.writeUInt32BE(this._background, dstIdx); | ||
|  |       } | ||
|  |     } | ||
|  |   } | ||
|  | 
 | ||
|  |   this.bitmap.data = dstBuffer; | ||
|  | 
 | ||
|  |   if (mode === true || typeof mode === 'string') { | ||
|  |     // now crop the image to the final size
 | ||
|  |     var _x = bW / 2 - w / 2; | ||
|  | 
 | ||
|  |     var _y = bH / 2 - h / 2; | ||
|  | 
 | ||
|  |     this.crop(_x, _y, w, h); | ||
|  |   } | ||
|  | } | ||
|  | 
 | ||
|  | export default (function () { | ||
|  |   return { | ||
|  |     /** | ||
|  |      * Rotates the image clockwise by a number of degrees. By default the width and height of the image will be resized appropriately. | ||
|  |      * @param {number} deg the number of degrees to rotate the image by | ||
|  |      * @param {string|boolean} mode (optional) resize mode or a boolean, if false then the width and height of the image will not be changed | ||
|  |      * @param {function(Error, Jimp)} cb (optional) a callback for when complete | ||
|  |      * @returns {Jimp} this for chaining of methods | ||
|  |      */ | ||
|  |     rotate: function rotate(deg, mode, cb) { | ||
|  |       // enable overloading
 | ||
|  |       if (typeof mode === 'undefined' || mode === null) { | ||
|  |         // e.g. image.resize(120);
 | ||
|  |         // e.g. image.resize(120, null, cb);
 | ||
|  |         // e.g. image.resize(120, undefined, cb);
 | ||
|  |         mode = true; | ||
|  |       } | ||
|  | 
 | ||
|  |       if (typeof mode === 'function' && typeof cb === 'undefined') { | ||
|  |         // e.g. image.resize(120, cb);
 | ||
|  |         cb = mode; | ||
|  |         mode = true; | ||
|  |       } | ||
|  | 
 | ||
|  |       if (typeof deg !== 'number') { | ||
|  |         return throwError.call(this, 'deg must be a number', cb); | ||
|  |       } | ||
|  | 
 | ||
|  |       if (typeof mode !== 'boolean' && typeof mode !== 'string') { | ||
|  |         return throwError.call(this, 'mode must be a boolean or a string', cb); | ||
|  |       } | ||
|  | 
 | ||
|  |       advancedRotate.call(this, deg, mode, cb); | ||
|  | 
 | ||
|  |       if (isNodePattern(cb)) { | ||
|  |         cb.call(this, null, this); | ||
|  |       } | ||
|  | 
 | ||
|  |       return this; | ||
|  |     } | ||
|  |   }; | ||
|  | }); | ||
|  | //# sourceMappingURL=index.js.map
 | 
