159 lines
5.3 KiB
JavaScript
159 lines
5.3 KiB
JavaScript
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'use strict';
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module.exports = pixelmatch;
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function pixelmatch(img1, img2, output, width, height, options) {
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if (!options) options = {};
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var threshold = options.threshold === undefined ? 0.1 : options.threshold;
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// maximum acceptable square distance between two colors;
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// 35215 is the maximum possible value for the YIQ difference metric
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var maxDelta = 35215 * threshold * threshold,
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diff = 0;
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// compare each pixel of one image against the other one
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for (var y = 0; y < height; y++) {
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for (var x = 0; x < width; x++) {
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var pos = (y * width + x) * 4;
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// squared YUV distance between colors at this pixel position
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var delta = colorDelta(img1, img2, pos, pos);
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// the color difference is above the threshold
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if (delta > maxDelta) {
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// check it's a real rendering difference or just anti-aliasing
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if (!options.includeAA && (antialiased(img1, x, y, width, height, img2) ||
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antialiased(img2, x, y, width, height, img1))) {
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// one of the pixels is anti-aliasing; draw as yellow and do not count as difference
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if (output) drawPixel(output, pos, 255, 255, 0);
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} else {
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// found substantial difference not caused by anti-aliasing; draw it as red
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if (output) drawPixel(output, pos, 255, 0, 0);
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diff++;
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}
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} else if (output) {
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// pixels are similar; draw background as grayscale image blended with white
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var val = blend(grayPixel(img1, pos), 0.1);
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drawPixel(output, pos, val, val, val);
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}
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}
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}
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// return the number of different pixels
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return diff;
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}
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// check if a pixel is likely a part of anti-aliasing;
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// based on "Anti-aliased Pixel and Intensity Slope Detector" paper by V. Vysniauskas, 2009
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function antialiased(img, x1, y1, width, height, img2) {
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var x0 = Math.max(x1 - 1, 0),
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y0 = Math.max(y1 - 1, 0),
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x2 = Math.min(x1 + 1, width - 1),
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y2 = Math.min(y1 + 1, height - 1),
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pos = (y1 * width + x1) * 4,
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zeroes = 0,
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positives = 0,
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negatives = 0,
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min = 0,
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max = 0,
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minX, minY, maxX, maxY;
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// go through 8 adjacent pixels
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for (var x = x0; x <= x2; x++) {
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for (var y = y0; y <= y2; y++) {
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if (x === x1 && y === y1) continue;
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// brightness delta between the center pixel and adjacent one
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var delta = colorDelta(img, img, pos, (y * width + x) * 4, true);
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// count the number of equal, darker and brighter adjacent pixels
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if (delta === 0) zeroes++;
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else if (delta < 0) negatives++;
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else if (delta > 0) positives++;
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// if found more than 2 equal siblings, it's definitely not anti-aliasing
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if (zeroes > 2) return false;
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if (!img2) continue;
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// remember the darkest pixel
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if (delta < min) {
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min = delta;
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minX = x;
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minY = y;
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}
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// remember the brightest pixel
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if (delta > max) {
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max = delta;
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maxX = x;
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maxY = y;
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}
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}
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}
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if (!img2) return true;
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// if there are no both darker and brighter pixels among siblings, it's not anti-aliasing
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if (negatives === 0 || positives === 0) return false;
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// if either the darkest or the brightest pixel has more than 2 equal siblings in both images
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// (definitely not anti-aliased), this pixel is anti-aliased
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return (!antialiased(img, minX, minY, width, height) && !antialiased(img2, minX, minY, width, height)) ||
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(!antialiased(img, maxX, maxY, width, height) && !antialiased(img2, maxX, maxY, width, height));
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}
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// calculate color difference according to the paper "Measuring perceived color difference
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// using YIQ NTSC transmission color space in mobile applications" by Y. Kotsarenko and F. Ramos
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function colorDelta(img1, img2, k, m, yOnly) {
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var a1 = img1[k + 3] / 255,
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a2 = img2[m + 3] / 255,
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r1 = blend(img1[k + 0], a1),
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g1 = blend(img1[k + 1], a1),
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b1 = blend(img1[k + 2], a1),
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r2 = blend(img2[m + 0], a2),
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g2 = blend(img2[m + 1], a2),
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b2 = blend(img2[m + 2], a2),
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y = rgb2y(r1, g1, b1) - rgb2y(r2, g2, b2);
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if (yOnly) return y; // brightness difference only
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var i = rgb2i(r1, g1, b1) - rgb2i(r2, g2, b2),
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q = rgb2q(r1, g1, b1) - rgb2q(r2, g2, b2);
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return 0.5053 * y * y + 0.299 * i * i + 0.1957 * q * q;
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}
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function rgb2y(r, g, b) { return r * 0.29889531 + g * 0.58662247 + b * 0.11448223; }
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function rgb2i(r, g, b) { return r * 0.59597799 - g * 0.27417610 - b * 0.32180189; }
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function rgb2q(r, g, b) { return r * 0.21147017 - g * 0.52261711 + b * 0.31114694; }
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// blend semi-transparent color with white
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function blend(c, a) {
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return 255 + (c - 255) * a;
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}
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function drawPixel(output, pos, r, g, b) {
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output[pos + 0] = r;
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output[pos + 1] = g;
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output[pos + 2] = b;
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output[pos + 3] = 255;
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}
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function grayPixel(img, i) {
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var a = img[i + 3] / 255,
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r = blend(img[i + 0], a),
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g = blend(img[i + 1], a),
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b = blend(img[i + 2], a);
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return rgb2y(r, g, b);
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}
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