recycleD/towers.py

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import pygame
class Tower():
def __init__(self,x,y,grid,ttype='null',elem=0):
self.x,self.y,self.grid=x,y,grid
self.type=ttype
self.elem=elem
self.target=Mouse()
def draw(self,screen):
x,y,s=self.grid.cell_to_real(self.x,self.y)
sprites.get(self.type,'null')(screen,x,y,s,self)
def update(self,events):
self.target.update(events)
if self.target: self.tx,self.ty=self.target.x,self.target.y
class Mouse():
def update(self,events):
self.x,self.y=pygame.mouse.get_pos()
shots={}
def mkshot(funky):
shots[funky.__name__]=funky
return funky
sprites={}
def mksprite(funky):
sprites[funky.__name__]=funky
return funky
@mksprite
def null(screen,x,y,s,t):
pygame.draw.rect(screen, (90,90,90), (x,y,s,s))
@mkshot
def null(*args): pass
@mksprite
def cannon(screen,x,y,s,t):
pygame.draw.rect(screen, (90+165*(t.elem==0),90+165*(t.elem==1),90+165*(t.elem==2)), (x,y,s,s))
pygame.draw.line(screen, (255,0,0), (x+s/2,y+s/2),(t.tx,t.ty))
@mkshot
def cannon(*args): pass