34 lines
1.1 KiB
Python
34 lines
1.1 KiB
Python
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import pygame
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import math
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thpi=math.pi/3
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import utils
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colours=[(196,0,0),(0,196,0),(0,0,196)]
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class Ring():
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def __init__(self,x,y,size,actions,grid):
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self.x,self.y,self.size,self.grid=x,y,size,grid
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self.init=0
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self.selected=-1
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self.actions=actions
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self.width=2*math.pi/len(self.actions)
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def draw(self,screen):
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offset=self.size*self.init*0.5
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l=len(self.actions)
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for i in range(l,0,-1):
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i-=1
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colour=colours[i%len(colours)]
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if i==len(colours) and 0==utils.sign((l-1)%3): colour=colours[1]
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if i==self.selected: colour=tuple(n/2 for n in colour)
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pygame.draw.arc(screen,colour,(self.x-offset,self.y-offset,offset*2,offset*2),-(i+1)*self.width,-i*self.width,int(offset*2/3))
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def update(self,events):
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if self.init<1: self.init+=0.05
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else: self.init=1
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self.selected=int(utils.get_direction(self.x,self.y,*pygame.mouse.get_pos())//self.width%len(self.actions))
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mx,my=pygame.mouse.get_pos()
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if ((self.y-my)**2+(self.x-mx)**2)**0.5<self.size/6: self.selected=-1
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def __del__(self):
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if self.selected>-1: self.actions[self.selected](self.x,self.y)
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