import shared import random import tables def encode(name,clas,gun,armour,trait,spec,talent,rank=-1,cap=-1,xp=0, key=False,moh=False,pcc=False,cob=False,lsa=False,rem=False,seed=-1): if rank==-1: # actually means gun wasn't given, so shift them gun,armour,trait,spec,talent,rank=-1,gun,armour,trait,spec,talent gtalent=tables.clas[clas][talent] if clas>9: clas+=5 # Shift tech/Alice up to their positions - always # ... And do it before modifying clas below. if gun!=-1: #encode gun into class if clas==9: clas+=gun+1 # Because 9 outside is Mav, and 9 inside is GLWM if clas==8: clas+=gun-5 rank-=1 # This actually DOES affect part 2 for some fucking reason cap=max(cap,(rank)//3+(rank>9)) #Sanity-check code1=encode_data(clas,armour,trait,spec,talent,rank,cap,xp, key,moh,pcc,cob,lsa,rem,seed) code2=validate_data(name,clas,armour,trait,spec,gtalent,rank,cap,xp, key,moh,pcc,cob,lsa,rem) shared.trace(code1,code2) code=shared.combine(code1,code2) shared.trace(code) return shared.delimit(shared.scramble(code),'-') def encode_data(clas,armour,trait,spec,talent,rank,cap=-1,xp=0, key=False,moh=False,pcc=False,cob=False,lsa=False,rem=False,seed=-1): if clas==6: armour=2 # Borg is heavy borg if clas==8: clas=6; armour=0 # LR WM is light borg if clas==9: clas=6; armour=1 # GL WM is med borg seed,clas=rand(seed,clas) rank,cap=adjust_rank(rank,cap,key,moh,pcc) code1=0 weight=1 for n in list(zip(tables.weights,[xp//10,rank,cap,cob,lsa,rem,clas,armour,trait,spec,talent])): shared.trace(code1,weight,n[0],n[1]) weight*=n[0] code1+=n[1]*weight return str(seed)+shared.fill0s(code1,9)+str(xp%10) def validate_data(name,clas,armour,trait,spec,talent,rank,cap=0,xp=0, key=False,moh=False,pcc=False,cob=False,lsa=False,rem=False): # gtalent is now looked up outside, before class modification - because I've adjusted that table to be more useful in general. if isinstance(name,str): name=hash_name(name) fac1=[171,142,175,157,167,150,149,151,153,165] fac2=[169,170,166,173,158,177,161,180,186,159] # I don't understand these, but I hope they work. code2=name*(spec+1) +(trait+4)*(trait+6) +(rank+1)*(xp+1) +(talent+1)*43*fac1[name%10] -(clas+1)*(241+fac2[name%10]) -(rem+1)*50 +(key+1)*4 +(moh+1)*9 +(pcc+1)*19 +(cob+1)*39 +(lsa+1)*79 +(armour+1)*159 code2+=100*(cap+1)*(code2%1000) # To be honest I don't understand any of this. It's just random nonsense. while code2>99999: code2=code2%100000+code2//100000 return shared.fill0s(code2,5) ############################ # SUPPORTING FUNCTIONS BELOW ############################ def getval(char): vals='_9483726150rstlmeaiuonycdpjkhgxwfvqzb(-[.!' # szszss' #vals='_5698472031aeioyusptndchbrxvzjmlkwgfq-!.([' # meebs' if char in vals: return vals.index(char)+1 return 43*len(char.encode('utf-8')) # Apparently multibyte chars do this def hash_name(name): parsed=name.lower().replace(')','(').replace(']','[') checksum=0 for i in range(len(parsed)): checksum+=getval(parsed[i])*((i+1)%3+1) return checksum def adjust_rank(rank,cap=-1, key=False,moh=False,pcc=False): rank+=key*2+moh # Invalid if rank <11, but whatever if rank>8: #Can't have PCC below r10, and there are only two possible cap states after that cap=(cap==4)*2+pcc+1 # I don't know why pcc is encoded like this, I would have thought cap would behave normally if not pcc, but nope. return rank,cap def rand(seed,clas): if seed>-1: n=seed else: n=int(random.random()*4)*2 if clas>9: return n+1,clas-10 return n,clas