143 lines
4.6 KiB
Python
143 lines
4.6 KiB
Python
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import encode, decode
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import tables
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import os
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conf={}
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confp=os.path.expanduser('~/.config/swat.cfg') # This won't work on Windows. You'll need to tweak this to run it on Windows. Not my problem.
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defaults={'classes':[(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(0,0),(0,0),(1,3),(1,3),(1,3)],'guns':[(1,3),(1,3),(1,3),(1,3),(1,3),(0,0),(0,0),(0,0)],'armour':[(1,3),(1,3),(1,3),(1,3)],'traits':[(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3)],'specs':[(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3)],'talents':[(12,12),(1,3),(1,3),(1,3),(1,3),(1,3),(1,3)]}
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def add_user(name):
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namehash=encode.hash_name(name) # Store the hash so that if they request a different name that happens to have the same hash, it can just be stored together.
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if namehash in conf : conf[namehash]['names'].add(name)
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else: conf[namehash]=defaults.copy()|{'names':{name}}
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save_conf()
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global active_profile
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active_profile=namehash
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def parse_conf_line(line):
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a=line.split(' ')
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out=[]
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for n in a:
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b=n.split('/')
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out.append((int(b[0]),int(b[1])))
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return out
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def load_conf():
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if not os.path.exists(confp): return
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a=open(confp).read()
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for n in a.split('\n\n'):
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lines=n.split('\n')
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header=lines[0].split(' ')
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nhash=int(header[0]); names=set(header[1:]) # Makes deduping way easier
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stuff={k:parse_conf_line(v) for k,v in zip(tables.displays_str[:-1],lines[1:])}
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conf[nhash]={'names':names}|stuff
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update_all_talents()
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global active_profile
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active_profile=nhash
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def unparse_conf_line(line):
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return ' '.join([str(n[0])+'/'+str(n[1]) for n in line])
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def save_conf():
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write=''
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for k,v in conf.items():
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write+=' '.join([str(k)]+list(v['names']))+'\n'
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for n in map(lambda x:unparse_conf_line(v[x]),tables.displays_str[:-1]):
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write+=n+'\n'
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write+='\n'
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write=write[:-2]
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open(confp,'w').write(write)
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def update_all_talents():
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for profile in conf:
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cl=dict(enumerate(conf[profile]['classes']))
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t=defaults['talents'].copy()
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conf[profile]['talents']=t
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for n in range(1,7):
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t[n]=update_talent(n,cl)
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def update_talents(clas,profile=None):
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if profile is None: profile=active_profile
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cl=dict(enumerate(conf[profile]['classes']))
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for talent in tables.clas[clas][1:]: # Don't care about courage
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conf[profile]['talents'][talent]=update_talent(talent,cl)
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def update_talent(talent,classes):
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a=enumerate(tables.clas); b=filter(lambda x:talent in x[1],a); c=list(map(lambda x:x[0],b)); d=filter(lambda x:x[0] in c,classes.items()); rel_classes=list(map(lambda x:x[1],d))
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ranks,caps=[],[]
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for n in rel_classes: ranks.append(n[0]); caps.append(n[1])
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ranks,caps=sorted(ranks),sorted(caps)
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lon=len(ranks)//2+len(ranks)%2
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return (ranks[-lon],caps[-lon])
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def read_code(code,save=True):
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data=list(decode.decode(code,active_profile))
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check,validator=data.pop(-1),data.pop(-1)
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talent=data.pop(5)
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hero=data[0:6]
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show=list(map(lambda x:x[0][x[1]],zip(tables.displays,hero)))
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rank,cap=data[6:8]
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if cap<4: cap=tables.cap[cap]
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else: cap=rank
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data=data[8:]
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if rank<9: show[-1]='Hidden' # Don't spoil the talent
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print(show)
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print(str(rank)+'/'+str(cap))
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print(data)
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if not check: print('No name given, code validation not performed')
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else:
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if check!=validator: print('code did not validate:',validator,check); return
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else: print('code validated')
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if not save: return
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for thing in zip(tables.displays_str[:-1],hero):
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saved=conf[active_profile][thing[0]][thing[1]]
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saved=(max(saved[0],rank),max(saved[1],cap))
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conf[active_profile][thing[0]][thing[1]]=saved
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update_talents(hero[0])
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save_conf()
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def mass_add():
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a=input('>')
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while a:
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try: read_code(a)
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except: pass
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a=input('>')
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def generate(officer=None):
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pro=conf[active_profile]
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if officer is None: officer=input('> ')
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pieces=officer.split('/')
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c=pieces[0].lower()
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if 'mav' in c:
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gun=c[0]
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pieces[0]='mav'
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elif 'wm' in c:
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gun=c[0:2]
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pieces[0]='wm'
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else: gun=''
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out=[]
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rank,cap=12,12
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for n in zip(pieces,tables.displays_nogun,tables.displays_nogun_str):
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ind=lookup_piece(n[0],n[1])
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rank,cap=min(rank,pro[n[2]][ind][0]),min(cap,pro[n[2]][ind][1])
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out.append(ind)
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cap=(cap-(cap<10)+(cap>10))//3 # Derp
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if gun: out.insert(1,lookup_piece(gun,displays.guns))
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else: out.insert(1,tables.gunmaps_wrapped[out[0]])
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out[-1]=tables.clas[out[0]].index(out[-1])
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return encode.encode(active_profile,*out,rank,cap)
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def lookup_piece(piece,table):
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if len(piece)<3: p=piece.upper()
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else: p=piece.capitalize() # Bloody Americans
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return table.index(p)
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def ranks():
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for n,m in zip(tables.displays_str,tables.displays):
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a=zip(m,conf[active_profile][n])
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for o in a:
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print(f'{o[0]}: {o[1][0]}/{o[1][1]}',end=', ')
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print()
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load_conf()
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