moment/src/main.cpp
2020-03-15 19:08:12 -04:00

106 lines
3.5 KiB
C++

// SPDX-License-Identifier: LGPL-3.0-or-later
// This file creates the application, registers custom objects for QML
// and launches Window.qml (the root component).
#include <QApplication>
#include <QQmlEngine>
#include <QQmlContext>
#include <QQmlComponent>
#include <QFileInfo>
#include <QQuickStyle>
#include <QFontDatabase>
#include "../submodules/RadialBarDemo/radialbar.h"
#include "utils.h"
#include "clipboard.h"
int main(int argc, char *argv[]) {
// Force a default universal QML style, we have our own theming mechanism
qputenv("QT_STYLE_OVERRIDE","Fusion");
// Define some basic info about the app before creating the QApplication
QApplication::setOrganizationName("mirage");
QApplication::setApplicationName("mirage");
QApplication::setApplicationDisplayName("Mirage");
QApplication::setApplicationVersion("0.4.0");
QApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QApplication app(argc, argv);
// Register default theme fonts. Take the files from the
// Qt resource system if possible (resources stored in the app executable),
// else the local file system.
// The dev qmake flag disables the resource system for faster builds.
QFileInfo qrcPath(":src/gui/Window.qml");
QString src = qrcPath.exists() ? ":/src" : "src";
QList<QString> fontFamilies;
fontFamilies << "roboto" << "hack";
QList<QString> fontVariants;
fontVariants << "regular" << "italic" << "bold" << "bold-italic";
foreach (QString family, fontFamilies) {
foreach (QString var, fontVariants) {
QFontDatabase::addApplicationFont(
src + "/fonts/" + family + "/" + var + ".ttf"
);
}
}
// Create the QML engine and get the root context.
// We will add it some properties that will be available globally in QML.
QQmlEngine engine;
QQmlContext *objectContext = new QQmlContext(engine.rootContext());
// Set the debugMode properties depending of if we're running in debug mode
// or not (`qmake CONFIG+=dev ...`, default in live-reload.sh)
#ifdef QT_DEBUG
objectContext->setContextProperty("debugMode", true);
#else
objectContext->setContextProperty("debugMode", false);
#endif
// Register our custom non-visual QObject singletons,
// that will be importable anywhere in QML. Example:
// import Clipboard 0.1
// ...
// Component.onCompleted: print(Clipboard.text)
qmlRegisterSingletonType<Clipboard>(
"Clipboard", 0, 1, "Clipboard",
[](QQmlEngine *engine, QJSEngine *scriptEngine) -> QObject * {
Q_UNUSED(engine)
Q_UNUSED(scriptEngine)
return new Clipboard();
}
);
qmlRegisterSingletonType<Utils>(
"CppUtils", 0, 1, "CppUtils",
[](QQmlEngine *engine, QJSEngine *scriptEngine) -> QObject * {
Q_UNUSED(engine)
Q_UNUSED(scriptEngine)
return new Utils();
}
);
// Register our custom visual items that will be importable from QML, e.g.
// import RadialBar 1.0
// ...
// RadialBar { ... }
qmlRegisterType<RadialBar>("RadialBar", 1, 0, "RadialBar");
// Create the QML root component by loading its file from the Qt Resource
// System or local file system if not possible.
QQmlComponent component(
&engine,
qrcPath.exists() ? "qrc:/src/gui/Window.qml" : "src/gui/Window.qml"
);
component.create(objectContext);
// Finally, execute the app. Return its system exit code when it exits.
return app.exec();
}