import QtQuick 2.7 import QtQuick.Controls 2.2 import QtQuick.Layouts 1.0 Button { property string iconName: "" property var iconDimension: null property bool circle: false property int fontSize: HStyle.fontSize.normal property color backgroundColor: HStyle.controls.button.background property alias overlayOpacity: buttonBackgroundOverlay.opacity property bool loading: false property int contentWidth: 0 readonly property alias visibility: button.visible onVisibilityChanged: if (! visibility) { loading = false } signal canceled signal clicked signal doubleClicked signal entered signal exited signal pressAndHold signal pressed signal released function loadingUntilFutureDone(future) { loading = true future.onGotResult.connect(function() { loading = false }) } id: button background: Rectangle { id: buttonBackground color: Qt.lighter(backgroundColor, checked ? 1.3 : 1.0) radius: circle ? height : 0 Rectangle { id: buttonBackgroundOverlay anchors.fill: parent radius: parent.radius color: "black" opacity: 0 } } Component { id: buttonContent HRowLayout { id: contentLayout spacing: button.text && iconName ? 5 : 0 Component.onCompleted: contentWidth = implicitWidth HIcon { svgName: loading ? "hourglass" : iconName dimension: iconDimension || contentLayout.height } HLabel { text: button.text font.pixelSize: fontSize horizontalAlignment: Text.AlignHCenter verticalAlignment: Text.AlignVCenter Layout.alignment: Qt.AlignHCenter | Qt.AlignVCenter } } } Component { id: loadingOverlay HRowLayout { HIcon { svgName: "hourglass" Layout.preferredWidth: contentWidth || -1 Layout.alignment: Qt.AlignHCenter | Qt.AlignVCenter } } } contentItem: Loader { sourceComponent: loading && ! iconName ? loadingOverlay : buttonContent } MouseArea { anchors.fill: parent hoverEnabled: true onCanceled: button.canceled() onClicked: button.clicked() onDoubleClicked: button.doubleClicked() onEntered: { overlayOpacity = checked ? 0 : 0.3 button.entered() } onExited: { overlayOpacity = 0 button.exited() } onPressAndHold: button.pressAndHold() onPressed: { overlayOpacity += 0.3 button.pressed() } onReleased: { if (checkable) { checked = ! checked } overlayOpacity = checked ? 0 : 0.3 button.released() } } }