import QtQuick 2.12 import "../utils.js" as Utils FocusScope { signal deselectAll() signal dragStarted() signal dragStopped() signal dragPointChanged(var eventPoint) property bool reversed: false property bool selecting: false property real selectionStart: -1 property real selectionEnd: -1 property point selectionStartPosition: Qt.point(-1, -1) property point selectionEndPosition: Qt.point(-1, -1) property var selectedTexts: ({}) readonly property var selectionInfo: [ selectionStart, selectionStartPosition, selectionEnd, selectionEndPosition, ] readonly property string joinedSelection: { let toCopy = [] for (let key of Object.keys(selectedTexts).sort()) { if (! selectedTexts[key]) continue // For some dumb reason, Object.keys convert the floats to strings toCopy.push(Number.isInteger(parseFloat(key)) ? "\n\n" : "\n") toCopy.push(selectedTexts[key]) } if (reversed) toCopy.reverse() return toCopy.join("").trim() } onDragStarted: { draggedItem.Drag.active = true } onDragStopped: { draggedItem.Drag.drop() draggedItem.Drag.active = false selecting = false } onDragPointChanged: { let pos = mapFromItem( mainUI, eventPoint.scenePosition.x, eventPoint.scenePosition.y, ) draggedItem.x = pos.x draggedItem.y = pos.y } function clearSelection() { selecting = false selectionStart = -1 selectionEnd = -1 selectionStartPosition = Qt.point(-1, -1) selectionEndPosition = Qt.point(-1, -1) deselectAll() } // PointHandler and TapHandler won't activate if the press occurs inside // a label child, so we need a Point/TapHandler inside them too. PointHandler { // We don't use a DragHandler because they have an unchangable minimum // drag distance before they activate. id: pointHandler onActiveChanged: active ? dragStarted() : dragStopped() onPointChanged: dragPointChanged(point) } TapHandler { acceptedButtons: Qt.LeftButton onTapped: clearSelection() } // This item will trigger the children labels's DropAreas Item { id: draggedItem } }