import QtQuick 2.12 import QtGraphicalEffects 1.12 Image { id: image autoTransform: true asynchronous: true fillMode: Image.PreserveAspectFit cache: ! (animate && animated) && (sourceSize.width + sourceSize.height) <= 512 property bool animate: true property color colorize: "transparent" readonly property bool animated: image.source.toString() .split("/").splice(-1)[0].split("?")[0].toLowerCase() .endsWith(".gif") layer.enabled: ! Qt.colorEqual(colorize, "transparent") layer.effect: ColorOverlay { color: image.colorize cached: image.cache } Component { id: animatedImage AnimatedImage { source: image.source autoTransform: image.autoTransform asynchronous: image.asynchronous fillMode: image.fillMode mirror: image.mirror mipmap: image.mipmap smooth: image.smooth horizontalAlignment: image.horizontalAlignment verticalAlignment: image.verticalAlignment cache: true // Needed to allow GIFs to loop paused: ! visible || window.hidden || userPaused property bool userPaused: false TapHandler { onTapped: parent.userPaused = ! parent.userPaused } } } HLoader { id: loader anchors.fill: parent sourceComponent: animate && animated ? animatedImage : null } }