// SPDX-License-Identifier: LGPL-3.0-or-later // This file creates the application, registers custom objects for QML // and launches Window.qml (the root component). #include #include #include #include #include #include #include #include #ifdef Q_OS_UNIX #include #endif #include "utils.h" #include "clipboard.h" void loggingHandler( QtMsgType type, const QMessageLogContext &context, const QString &msg ) { // Override default QML logger to provide colorful logging with times Q_UNUSED(context) // Hide dumb warnings about thing we can't fix without breaking // compatibilty with Qt < 5.14 if (msg.contains("QML Binding: Not restoring previous value because")) return; const char* level = type == QtDebugMsg ? "~" : type == QtInfoMsg ? "i" : type == QtWarningMsg ? "!" : type == QtCriticalMsg ? "X" : type == QtFatalMsg ? "F" : "?"; QString boldColor = "", color = "", clearFormatting = ""; #ifdef Q_OS_UNIX // Don't output escape codes if stderr is piped or redirected to a file if (isatty(fileno(stderr))) { const QString ansiColor = type == QtInfoMsg ? "2" : // green type == QtWarningMsg ? "3" : // yellow type == QtCriticalMsg ? "1" : // red type == QtFatalMsg ? "5" : // purple "4"; // blue boldColor = "\e[1;3" + ansiColor + "m"; color = "\e[3" + ansiColor + "m"; clearFormatting = "\e[0m"; } #endif fprintf( stderr, "%s%s%s %s%s |%s %s\n", boldColor.toUtf8().constData(), level, clearFormatting.toUtf8().constData(), color.toUtf8().constData(), QDateTime::currentDateTime().toString("hh:mm:ss").toUtf8().constData(), clearFormatting.toUtf8().constData(), msg.toUtf8().constData() ); } int main(int argc, char *argv[]) { qInstallMessageHandler(loggingHandler); // Define some basic info about the app before creating the QApplication QApplication::setOrganizationName("mirage"); QApplication::setApplicationName("mirage"); QApplication::setApplicationDisplayName("Mirage"); QApplication::setApplicationVersion("0.5.0"); QApplication::setAttribute(Qt::AA_EnableHighDpiScaling); QApplication app(argc, argv); // Force the default universal QML style, notably prevents // KDE from hijacking base controls and messing up everything QQuickStyle::setStyle("Fusion"); QQuickStyle::setFallbackStyle("Default"); // Register default theme fonts. Take the files from the // Qt resource system if possible (resources stored in the app executable), // else the local file system. // The dev qmake flag disables the resource system for faster builds. QFileInfo qrcPath(":src/gui/Window.qml"); QString src = qrcPath.exists() ? ":/src" : "src"; QList fontFamilies; fontFamilies << "roboto" << "hack"; QList fontVariants; fontVariants << "regular" << "italic" << "bold" << "bold-italic"; foreach (QString family, fontFamilies) { foreach (QString var, fontVariants) { QFontDatabase::addApplicationFont( src + "/fonts/" + family + "/" + var + ".ttf" ); } } // Create the QML engine and get the root context. // We will add it some properties that will be available globally in QML. QQmlEngine engine; QQmlContext *objectContext = new QQmlContext(engine.rootContext()); // Set the debugMode properties depending of if we're running in debug mode // or not (`qmake CONFIG+=dev ...`, default in live-reload.sh) #ifdef QT_DEBUG objectContext->setContextProperty("debugMode", true); #else objectContext->setContextProperty("debugMode", false); #endif // Register our custom non-visual QObject singletons, // that will be importable anywhere in QML. Example: // import Clipboard 0.1 // ... // Component.onCompleted: print(Clipboard.text) qmlRegisterSingletonType( "Clipboard", 0, 1, "Clipboard", [](QQmlEngine *engine, QJSEngine *scriptEngine) -> QObject * { Q_UNUSED(engine) Q_UNUSED(scriptEngine) return new Clipboard(); } ); qmlRegisterSingletonType( "CppUtils", 0, 1, "CppUtils", [](QQmlEngine *engine, QJSEngine *scriptEngine) -> QObject * { Q_UNUSED(engine) Q_UNUSED(scriptEngine) return new Utils(); } ); // Create the QML root component by loading its file from the Qt Resource // System or local file system if not possible. QQmlComponent component( &engine, qrcPath.exists() ? "qrc:/src/gui/Window.qml" : "src/gui/Window.qml" ); component.create(objectContext); // Finally, execute the app. Return its system exit code when it exits. return app.exec(); }