Make use of lock files in configuration directory
for preventing multiple instances of Mirage from
being running at the same time, at least for a
single configuration.
Running multiple instances of Mirage is known to
cause encryption errors in one or more instances.
Will be used to show a preview before uploading image from clipboard.
Transforming the clipboard image to PNG (or any other real format) is
slow and freezes the GUI, with the provider we can display it directly.
The "mysterious segfault" was caused by KDE and its components hijacking
the base QtQuick Controls.
Use a more reliable method that changing env variables to force
QML to use the fusion or default style, which has the base controls we
expect.
Changelogs:
Added:
- `hideMembershipEvents` setting in config file, controls whether
events such as "x joined the room" are shown in the timeline
- `hideProfileChangeEvents` setting in config file, controls whether
display name and avatar change events are shown in the timeline
- Compact mode to make accounts, rooms, messages and room members
take only one line as well as reducing vertical spacing between them.
Set by the new `compactMode` setting in config file, and can also
be toggled with the `keys.toggleCompactMode` keybind which defaults
to Alt+Ctrl+C
- `keys.focusRoomAtIndex` in config file, a
`{"<index>": "<keybind>"}` mapping which by default binds
Alt+1-9 and Alt-0 to focus room 1 to 10 in the current account
- User ID, display names, room ID and room aliases are now
automatically transformed to matrix.to links and will be rendered
as mentions by clients.
In Mirage, this results in user ID/names being colored with the
same color seen when they send messages
- Track the number of times your user was mentioned in rooms.
The visual counter is not yet displayed, since there currently is
no way to mark messages as read and make the counter go down
Fixed:
- Python exceptions occuring in the asyncio loop not being printed
in the terminal
- Extra newline shown after code blocks in messages
- Constant CPU usage due to button loading animations still being
rendered while uneeded and invisible
Theme changes:
- Added `controls.avatar.compactSize` property
- Added `.mention` class styling to `chat.message.styleSheet`
Instead of passing all sorts of events for the JS to handle and manually
add to different data models, we now handle everything we can in Python.
For any change, the python models send a sync event with their
contents (no more than 4 times per second) to JS, and the QSyncable
library's JsonListModel takes care of converting it to a QML ListModel
and sending the appropriate signals.
The SortFilterProxyModel library is not used anymore, the only case
where we need to filter/sort something now is when the user interacts
with the "Filter rooms" or "Filter members" fields. These cases are
handled by a simple JS function.
We now keep separated room and timeline models for different accounts,
the previous approach of sharing all the data we could between accounts
created a lot of complications (local echoes, decrypted messages
replacing others, etc).
The users's own account profile changes are now hidden in the timeline.
On startup, if all events for a room were only own profile changes, more
events will be loaded.
Any kind of image format supported by Qt is now handled by the
pyotherside image provider, instead of just PNG/JPG.
SVGs which previously caused errors are supported as well.
The typing members bar paddings/margins are fixed.
The behavior of the avatar/"upload a profile picture" overlay is fixed.
Config files read from disk are now cached (TODO: make them reloadable
again).
Pylint is not used anymore because of all its annoying false warnings
and lack of understanding for dataclasses, it is replaced by flake8 with
a custom config and various plugins.
Debug mode is now considered on if the program was compiled with
the right option, instead of taking an argument from CLI.
When on, C++ will set a flag in the Window QML component.
The loading screen is now unloaded after the UI is ready, where
previously it just stayed in the background invisible and wasted CPU.
The overall refactoring and improvements make us now able to handle
rooms with thousand of members and no lazy-loading, where previously
everything would freeze and simply scrolling up to load past events
in any room would block the UI for a few seconds.