When an event was highlighted with the keyboard, right clicking a
message and clicking "Copy text" would always copy the message that was
highlighted instead of the one the user aimed for.
Replace the poorly implemented 2-in-1 "copy address" media event
menu option with:
- Copy <mediaType> address: visible for non-encrypted media, always
copies the http URL
- Copy local path: always visible for already downloaded media, even if
they were downloaded before mirage was started
This involved a refactoring to move all the media handling functions
(downloading, opening externally, etc) out of the Event delegates and
into the EventList, which manage keybinds instead.
This should also be better for performance since all these functions are
no longer duplicated for every Event in view.
Other user-noticable change: clicking on non-image media will
always download and open them no matter if the room is encrypted or not,
instead of opening non-encrypted files in browser like before. It will
be possible to still do that with an "open externally" command later.
Fix bug introduced in 11fb32:
When loading an encrypted thumbnail, QML lacks the decryption dict for
half a second at first.
When calling python like this, python calls the wrong matrix API
for fetching the encrypted thumbnail, and the added retry code
would be forever stuck.
The retry code has been moved to QML, and now works for all HImage.
Current features:
- Show scaled up thumbnail while the full image is loading
- Click to alternate between scaling mode (or reset zoom if not 1x)
- Click outside of image to close
- Double click to toggle fullscreen
- Middle click to open externally (also for thumbnail in timeline)
- Right click anywhere to close
- Ctrl+wheel to zoom
- Click-drag to pan when image larger than window
If the requested object in states.json exists but doesn't contain the
property we're looking for, return the default value (passed to the
function) instead of undefined.
When auto-expanding a pane and showing it as an overlay because of
narrow window, make the chat keep the width it had before.
This makes the transition less jarring, reduces the amount of text seen
through a transparent pane, and fix making one pane overlay expanding
the other.
If the room pane is below the default width (by user resizing or because
of narrow window), go to the room settings or a member profile will
automatically expand it as needed.
The pane goes back to its previous size once the settings/profile is
left.
If the window is narrow enough that expanding the pane normally would
reduce the timeline's width past its minimum, the pane is shown as an
overlay instead.
The Timeline EventList is the only HListView that uses it. For other
list views, it interferes with items like text fields which need to set
cursor shape by themselves.
- Rename ButtonLayout module to just Buttons
- Rename ButtonLayout into AutoDirectionLayout and move it to Base,
it's useful not just for buttons
- Rename OtherButton into GroupButton, which is now the base of all
other Buttons buttons
- Add generic (Positive|Middle|Negative)Button components, which are now
the base for (Apply|Cancel)Button
- Fix code formatting issues.
- Document `Presence`.
- Improve `Presence.__lt__()` performance by
defining a dict outside the method.
- Make presence ball radius relative to uiScale
and configurable from theme.
Improvements:
- Add instant feedback upon setting a different
presence for account (local echo)
- Sort room members by power level and then
presence
- Periodically update members' `last_acitve_at`
field on the room pane
- Move status message field up on account context
menu, and put invisible before offline again
Bug fix:
- Do not try to override presence set from
another client, accept it
Setting the presence of an account to offline
will make the client to end sync task and will
prevent messages from being sent.
Setting it to online again or any other presence
will start sync task again.
Left:
- Local echo to presence change
- UI Control to affect all members presence
- Block more requests to be sent (e.g. member
actions)
Bug fixes:
- Do not send typing notice and set room read
markers when the account is invisible
- Fix typing on set_presence
- Allow users to unset status message by setting
it to blank
- Escape html tags of status message on
SubtitleLabel of MemberDelegate
Improvements:
- Display user ID and status message on a tooltip
by hovering account or room member name
Left:
- Something like "Active" should be shown instead of a relative time
when the member is considered currently active by the matrix server,
but an "Active" text takes too much space
- Show a colored circle in the bottom right corner of avatars to
indicate if they're online, away, or offline
- Reduce opacity of offline members, but is there a way to know if
the server has presence disabled? For servers like matrix.org,
Riot shows the entire list of members with half opacity at all time,
we want to avoid that
- Setting our status text with a text field in AccountDelegate
context menu, similar to the DeviceDelegate's context menu
- Setting our online/away/invisible/offline status from
AccountDelegate context menu
- Replace the useless "Mirage x.y.z" button in the top left of the UI
with a control to affect all accounts's status
Enter/Return/Menu: open device menu
Space: toggle check device
Escape: uncheck all
Alt+R/F5: refresh device list
Alt+S/Delete: sign out checked or all sessions
Workaround for this: when opening a context menu at cursor position,
cursor will be in the menu's border instead of first menu item,
forcing the user to move the mouse for the click to do anything.