Remove overshoot check for smartVerticalFlick()
Keyboard flicking feels better witohut rather than just abruptly stopping or not doing anything if the user is already at the top/bottom of the flickable.
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@ -171,8 +171,6 @@ function getItem(array, mainKey, value) {
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function smartVerticalFlick(flickable, baseVelocity, fastMultiply=4) {
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if (! flickable.interactive && flickable.enableFlicking) return
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if (flickable.verticalOvershoot != 0) return
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if (baseVelocity > 0 && flickable.atYEnd) return
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baseVelocity = -baseVelocity
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let vel = -flickable.verticalVelocity
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