Fix & improve keyboard and mousewheel flicking
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TODO.md
3
TODO.md
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@ -1,6 +1,4 @@
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- make pageup/down not slippery again
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- better cancel for all boxes
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- get rid of all currentSpacing stuff
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- Media
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- Handle set avatar upload errors
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@ -24,6 +22,7 @@
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- Refactoring
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- Use a singleton for utils.js
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- Use HBox for Profile
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- Get rid of all `currentSpacing` stuff
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- Banners
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- Composer
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- Try gel for the models and stop being lazy in python
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@ -3,7 +3,7 @@ import QtQuick.Controls 2.12
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ListView {
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id: listView
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interactive: enableFlicking
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interactive: allowDragging
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currentIndex: -1
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keyNavigationWraps: true
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highlightMoveDuration: theme.animationDuration
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@ -15,18 +15,13 @@ ListView {
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maximumFlickVelocity: 4000
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property bool enableFlicking: true
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readonly property int currentItemHeight:
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currentItem ? currentItem.height : 0
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highlight: Rectangle {
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color: theme.controls.listView.highlight
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}
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ScrollBar.vertical: ScrollBar {
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visible: listView.interactive || ! listView.enableFlicking
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visible: listView.interactive || ! listView.allowDragging
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}
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add: Transition {
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@ -52,4 +47,32 @@ ListView {
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}
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displaced: move
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property bool allowDragging: true
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property alias cursorShape: mouseArea.cursorShape
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readonly property int currentItemHeight:
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currentItem ? currentItem.height : 0
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Connections {
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target: listView
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enabled: ! listView.allowDragging
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// interactive gets temporarily set to true below to allow wheel scroll
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onDraggingChanged: listView.interactive = false
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}
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MouseArea {
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id: mouseArea
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anchors.fill: parent
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enabled: ! parent.allowDragging || cursorShape !== Qt.ArrowCursor
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acceptedButtons: Qt.NoButton
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onWheel: {
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// Allow wheel usage, will be back to false on any drag attempt
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parent.interactive = true
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wheel.accepted = false
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}
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}
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}
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@ -61,7 +61,7 @@ Rectangle {
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HListView {
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id: eventList
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clip: true
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enableFlicking: false
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allowDragging: false
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anchors.fill: parent
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anchors.leftMargin: theme.spacing
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@ -92,8 +92,6 @@ Rectangle {
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property bool ownEventsOnRight:
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width < theme.chat.eventList.ownEventsOnRightUnderWidth
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property alias cursorShape: mouseArea.cursorShape
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function canCombine(item, itemAfter) {
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if (! item || ! itemAfter) return false
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@ -160,19 +158,6 @@ Rectangle {
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}
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delegate: EventDelegate {}
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MouseArea {
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id: mouseArea
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anchors.fill: parent
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acceptedButtons: Qt.NoButton
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onWheel: Utils.smartVerticalFlick(
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eventList,
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200 * Qt.styleHints.wheelScrollLines *
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(wheel.angleDelta.y < 0 ? 1 : -1),
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2,
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)
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}
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}
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}
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@ -72,32 +72,25 @@ Item {
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HShortcut {
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enabled: toFlick
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sequences: settings.keys.scrollUp
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onActivated: Utils.smartVerticalFlick(toFlick, -335)
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onActivated: Utils.flickPages(toFlick, -1 / 10)
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}
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HShortcut {
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enabled: toFlick
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sequences: settings.keys.scrollDown
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onActivated: Utils.smartVerticalFlick(toFlick, 335)
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onActivated: Utils.flickPages(toFlick, 1 / 10)
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}
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HShortcut {
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enabled: toFlick
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sequences: settings.keys.scrollPageUp
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onActivated: Utils.smartVerticalFlick(
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toFlick, -2.3 * toFlick.height, 8,
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)
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// Ensure only a slight slip after releasing the key
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// onReleased: Utils.smartVerticalFlick(toFlick, -335)
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onActivated: Utils.flickPages(toFlick, -1)
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}
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HShortcut {
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enabled: toFlick
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sequences: settings.keys.scrollPageDown
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onActivated: Utils.smartVerticalFlick(
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toFlick, 2.3 * toFlick.height, 8,
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)
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// onReleased: Utils.smartVerticalFlick(toFlick, 335)
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onActivated: Utils.flickPages(toFlick, 1)
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}
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HShortcut {
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@ -229,20 +229,36 @@ function getItem(array, mainKey, value) {
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}
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function smartVerticalFlick(flickable, baseVelocity, fastMultiply=4) {
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if (! flickable.interactive && flickable.enableFlicking) return
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function flickPages(flickable, pages) {
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// Adapt velocity and deceleration for the number of pages to flick.
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// If this is a repeated flicking, flick faster than a single flick.
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if (! flickable.interactive && flickable.allowDragging) return
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baseVelocity = -baseVelocity
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let vel = -flickable.verticalVelocity
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let fast = (baseVelocity < 0 && vel < baseVelocity / 2) ||
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(baseVelocity > 0 && vel > baseVelocity / 2)
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const futureVelocity = -flickable.height * pages
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const currentVelocity = -flickable.verticalVelocity
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const goFaster =
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(futureVelocity < 0 && currentVelocity < futureVelocity / 2) ||
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(futureVelocity > 0 && currentVelocity > futureVelocity / 2)
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flickable.flick(0, baseVelocity * (fast ? fastMultiply : 1))
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const normalDecel = flickable.flickDeceleration
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const fastMultiply = pages && 8 / (1 - Math.log10(Math.abs(pages)))
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const magicNumber = 2.5
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flickable.flickDeceleration = Math.max(
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goFaster ? normalDecel : -Infinity,
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Math.abs(normalDecel * magicNumber * pages),
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)
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flickable.flick(
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0, futureVelocity * magicNumber * (goFaster ? fastMultiply : 1),
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)
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flickable.flickDeceleration = normalDecel
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}
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function flickToTop(flickable) {
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if (! flickable.interactive && flickable.enableFlicking) return
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if (! flickable.interactive && flickable.allowDragging) return
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if (flickable.visibleArea.yPosition < 0) return
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flickable.contentY -= flickable.contentHeight
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@ -252,7 +268,7 @@ function flickToTop(flickable) {
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function flickToBottom(flickable) {
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if (! flickable.interactive && flickable.enableFlicking) return
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if (! flickable.interactive && flickable.allowDragging) return
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if (flickable.visibleArea.yPosition < 0) return
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flickable.contentY = flickTarget.contentHeight - flickTarget.height
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