2019-12-19 22:46:16 +11:00
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// SPDX-License-Identifier: LGPL-3.0-or-later
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2019-12-18 09:50:21 +11:00
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// This file creates the application, registers custom objects for QML
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// and launches Window.qml (the root component).
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2019-07-16 06:14:08 +10:00
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#include <QApplication>
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2019-07-03 03:59:52 +10:00
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#include <QQmlEngine>
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#include <QQmlContext>
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#include <QQmlComponent>
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#include <QFileInfo>
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2020-03-14 04:09:06 +11:00
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#include <QQuickStyle>
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2019-09-15 05:42:24 +10:00
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2019-11-07 04:49:48 +11:00
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#include "../submodules/RadialBarDemo/radialbar.h"
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2019-09-15 05:42:24 +10:00
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#include "utils.h"
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2019-10-25 23:36:24 +11:00
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#include "clipboard.h"
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2019-07-03 03:59:52 +10:00
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int main(int argc, char *argv[]) {
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2020-03-14 04:09:06 +11:00
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// Force a default universal QML style, we have our own theming mechanism
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qputenv("QT_STYLE_OVERRIDE","Fusion");
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2019-12-18 09:50:21 +11:00
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// Define some basic info about the app before creating the QApplication
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2020-03-11 01:31:26 +11:00
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QApplication::setOrganizationName("mirage");
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QApplication::setApplicationName("mirage");
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QApplication::setApplicationDisplayName("Mirage");
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QApplication::setApplicationVersion("0.4.0");
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2019-12-05 02:49:20 +11:00
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QApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
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2019-12-08 00:05:57 +11:00
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QApplication app(argc, argv);
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Big performance refactoring & various improvements
Instead of passing all sorts of events for the JS to handle and manually
add to different data models, we now handle everything we can in Python.
For any change, the python models send a sync event with their
contents (no more than 4 times per second) to JS, and the QSyncable
library's JsonListModel takes care of converting it to a QML ListModel
and sending the appropriate signals.
The SortFilterProxyModel library is not used anymore, the only case
where we need to filter/sort something now is when the user interacts
with the "Filter rooms" or "Filter members" fields. These cases are
handled by a simple JS function.
We now keep separated room and timeline models for different accounts,
the previous approach of sharing all the data we could between accounts
created a lot of complications (local echoes, decrypted messages
replacing others, etc).
The users's own account profile changes are now hidden in the timeline.
On startup, if all events for a room were only own profile changes, more
events will be loaded.
Any kind of image format supported by Qt is now handled by the
pyotherside image provider, instead of just PNG/JPG.
SVGs which previously caused errors are supported as well.
The typing members bar paddings/margins are fixed.
The behavior of the avatar/"upload a profile picture" overlay is fixed.
Config files read from disk are now cached (TODO: make them reloadable
again).
Pylint is not used anymore because of all its annoying false warnings
and lack of understanding for dataclasses, it is replaced by flake8 with
a custom config and various plugins.
Debug mode is now considered on if the program was compiled with
the right option, instead of taking an argument from CLI.
When on, C++ will set a flag in the Window QML component.
The loading screen is now unloaded after the UI is ready, where
previously it just stayed in the background invisible and wasted CPU.
The overall refactoring and improvements make us now able to handle
rooms with thousand of members and no lazy-loading, where previously
everything would freeze and simply scrolling up to load past events
in any room would block the UI for a few seconds.
2019-08-11 22:01:22 +10:00
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2019-12-18 09:50:21 +11:00
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// Create the QML engine and get the root context.
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// We will add it some properties that will be available globally in QML.
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2019-07-03 03:59:52 +10:00
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QQmlEngine engine;
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QQmlContext *objectContext = new QQmlContext(engine.rootContext());
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2019-12-18 09:50:21 +11:00
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// Set the debugMode properties depending of if we're running in debug mode
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// or not (`qmake CONFIG+=dev ...`, default in live-reload.sh)
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Big performance refactoring & various improvements
Instead of passing all sorts of events for the JS to handle and manually
add to different data models, we now handle everything we can in Python.
For any change, the python models send a sync event with their
contents (no more than 4 times per second) to JS, and the QSyncable
library's JsonListModel takes care of converting it to a QML ListModel
and sending the appropriate signals.
The SortFilterProxyModel library is not used anymore, the only case
where we need to filter/sort something now is when the user interacts
with the "Filter rooms" or "Filter members" fields. These cases are
handled by a simple JS function.
We now keep separated room and timeline models for different accounts,
the previous approach of sharing all the data we could between accounts
created a lot of complications (local echoes, decrypted messages
replacing others, etc).
The users's own account profile changes are now hidden in the timeline.
On startup, if all events for a room were only own profile changes, more
events will be loaded.
Any kind of image format supported by Qt is now handled by the
pyotherside image provider, instead of just PNG/JPG.
SVGs which previously caused errors are supported as well.
The typing members bar paddings/margins are fixed.
The behavior of the avatar/"upload a profile picture" overlay is fixed.
Config files read from disk are now cached (TODO: make them reloadable
again).
Pylint is not used anymore because of all its annoying false warnings
and lack of understanding for dataclasses, it is replaced by flake8 with
a custom config and various plugins.
Debug mode is now considered on if the program was compiled with
the right option, instead of taking an argument from CLI.
When on, C++ will set a flag in the Window QML component.
The loading screen is now unloaded after the UI is ready, where
previously it just stayed in the background invisible and wasted CPU.
The overall refactoring and improvements make us now able to handle
rooms with thousand of members and no lazy-loading, where previously
everything would freeze and simply scrolling up to load past events
in any room would block the UI for a few seconds.
2019-08-11 22:01:22 +10:00
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#ifdef QT_DEBUG
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objectContext->setContextProperty("debugMode", true);
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#else
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objectContext->setContextProperty("debugMode", false);
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#endif
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2019-12-28 00:06:42 +11:00
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// Register our custom non-visual QObject singletons,
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// that will be importable anywhere in QML. Example:
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// import Clipboard 0.1
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// ...
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// Component.onCompleted: print(Clipboard.text)
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qmlRegisterSingletonType<Clipboard>(
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"Clipboard", 0, 1, "Clipboard",
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[](QQmlEngine *engine, QJSEngine *scriptEngine) -> QObject * {
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Q_UNUSED(engine)
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Q_UNUSED(scriptEngine)
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return new Clipboard();
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}
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);
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2019-12-27 23:58:24 +11:00
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qmlRegisterSingletonType<Utils>(
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"CppUtils", 0, 1, "CppUtils",
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[](QQmlEngine *engine, QJSEngine *scriptEngine) -> QObject * {
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Q_UNUSED(engine)
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Q_UNUSED(scriptEngine)
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return new Utils();
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}
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);
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2019-12-28 00:06:42 +11:00
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// Register our custom visual items that will be importable from QML, e.g.
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// import RadialBar 1.0
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// ...
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// RadialBar { ... }
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2019-11-07 04:49:48 +11:00
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qmlRegisterType<RadialBar>("RadialBar", 1, 0, "RadialBar");
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2019-12-18 09:50:21 +11:00
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// Create the QML root component by loading its file from the Qt Resource
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// System (qrc:/, resources stored in the app's executable) if possible,
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// else fall back to the filesystem.
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// The dev qmake flag disables the resource system for faster builds.
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2019-12-18 19:44:19 +11:00
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QFileInfo qrcPath(":src/gui/Window.qml");
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2019-07-03 03:59:52 +10:00
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QQmlComponent component(
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&engine,
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2019-12-18 19:44:19 +11:00
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qrcPath.exists() ? "qrc:/src/gui/Window.qml" : "src/gui/Window.qml"
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2019-07-03 03:59:52 +10:00
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);
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component.create(objectContext);
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2019-12-18 09:50:21 +11:00
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// Finally, execute the app. Return its system exit code when it exits.
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2019-07-03 03:59:52 +10:00
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return app.exec();
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}
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