amb-crawl/src/controller.h

34 lines
995 B
C++

#ifndef GDCONTROLLER_H
#define GDCONTROLLER_H
#include <godot_cpp/classes/multiplayer_synchronizer.hpp>
// YOU MAY GET MYSTERIOUS "INVALID USE OF INCOMPLETE TYPE" ERRORS IF YOU DO NOT INCLUDE THE THINGS YOU NEED, BECAUSE THEY MIGHT BE BRIEFLY DEFINED IN OTHER THINGS.
#include <godot_cpp/classes/scene_replication_config.hpp>
#include <godot_cpp/classes/multiplayer_api.hpp>
#include <godot_cpp/classes/input_event.hpp>
#include <godot_cpp/classes/canvas_item.hpp>
namespace godot
{
class Controller : public MultiplayerSynchronizer
{
GDCLASS(Controller,MultiplayerSynchronizer)
protected:
static void _bind_methods();
public:
int flags;
Vector2 target;
CanvasItem *parent;
Controller();
~Controller();
void _process(double delta) override;
void _enter_tree() override;
void _unhandled_key_input(const Ref<InputEvent> &p_event);
// Garbage
void set_flags(const int p_flags);
int get_flags() const;
void set_target(const Vector2 p_target);
Vector2 get_target() const;
};
}
#endif