39 lines
1.3 KiB
Plaintext
Executable File
39 lines
1.3 KiB
Plaintext
Executable File
Each combination of two roles has two classes. Male/female for each (locked characters).
|
|
|
|
Roles:
|
|
Combat
|
|
Fighting (organic) <-> Fighting (undead)
|
|
DPSing <-> CCing
|
|
|
|
Health (aka recovery)
|
|
Healing
|
|
Curing (injuries)
|
|
Cooking
|
|
Gathering
|
|
Carving
|
|
|
|
Light
|
|
Lighting
|
|
Searching
|
|
Warding
|
|
|
|
Movement
|
|
Balancing
|
|
Grappling
|
|
Squeezing
|
|
Climbing
|
|
|
|
Stuff about injuries:
|
|
Unable to use a broken arm (both broken = no fighting), slows many activities down, and outright prevents some. Both broken prevents a lot of things.
|
|
Unable to walk on a broken leg (one broken = 50% move speed)
|
|
Concussions can knock you right out, if dealt with a heavy blow. If not, then it dazes you, and you stumble around a bit for a few seconds. Then it gets a lot better, but you still risk stuff by being concussed.
|
|
|
|
|
|
Dungeons should be randomly generated. Each room should have several ways of getting through it, but some should be easier than others (figuring out which generally requires strong lighting to observe the whole room).
|
|
Most rooms have a treasure chest. Getting it is significantly harder than bypassing it, but it yields very good rewards (it should be enough to outright replace a role, if you collect every chest)
|
|
Other things you can collect:
|
|
Metal (various)
|
|
Oil
|
|
Water (restores mana)
|
|
Berries/mushrooms
|
|
Ropes |