Light/movement: Explorer Melee: Whip Long-lasting torches (medium light radius), can carry or anchor Map helps detect invis and detect traps for disarm Whip can grapple for self only Medium balance radius Pretty good at squeezing and climbing Light/movement: Spelunker Melee: Hook Has a grappling hook, can attach to anywhere at large radius, and travel across. If he anchors the rope on an anchor point, anyone can cross on it Grappling hook can be retrieved by him from any point along it, only from hook by others, they can throw it back to him (large radius) Has a lantern, small passive light radius, large light radius while held Medium balance radius