#ifndef GDEXAMPLE_H #define GDEXAMPLE_H #include namespace godot { class Example : public Sprite2D { GDCLASS(Example, Sprite2D) private: double time_passed; double amplitude; double speed; protected: static void _bind_methods(); public: Example(); ~Example(); void _process(double delta) override; void set_amplitude(const double p_amplitude); double get_amplitude() const; void set_speed(const double p_speed); double get_speed() const; }; } #endif