Light/movement: Explorer
Melee: Whip
	Long-lasting torches (medium light radius), can carry or anchor
	Map helps detect invis and detect traps for disarm
	Whip can grapple for self only
	Medium balance radius
	Pretty good at squeezing and climbing


Light/movement: Spelunker
Melee: Hook
	Has a grappling hook, can attach to anywhere at large radius, and travel across. If he anchors the rope on an anchor point, anyone can cross on it
	Grappling hook can be retrieved by him from any point along it, only from hook by others, they can throw it back to him (large radius)
	Has a lantern, small passive light radius, large light radius while held
	Medium balance radius