Combat/health: Warrior
Melee: Fists
	Melee weapons: Axe, sword, spear
		Spear has large reach
		Sword can stab (ignore block, bad vs dodge (undead))
		Axe hits harder
		Roughly require the same mats
	Armour
		Head, torso, legs, arms
			Torso gives general protection (damage reduction)
			Head prevents concussion
			Arms and legs prevent broken limbs
		Can wear strong (metal) armour but non-combat allies can only wear weak (leather) armour
	Carries pills that buff health temporarily
		Also negates half the effects of broken limbs/concussions
		Buff increases max and current health, but only decreases max health when it expires (serves as slow healing)
	Weapons and armour have durability and must be remade every so often


Combat/health: Paladin
Melee: Hammer (can't lose it, main weapon)
	Mending magic
	Healing magic is less powerful than most
	Smite magic, anti-undead
	Also a big sword, generates a lot of aggro
	Also a shield
	Has to worry about mana, more of a tank-style; recharges slowly but can cast a lot in a burst
	Reliant on mana potions
	Weapons and armour have durability and must be remade every so often