Combat/light: Engineer
Melee: Spanner
	Makes traps/bombs for dealing with mobs
		Bombs very effective vs undead
	Makes wards, also provide small light radius
		Wards reveal many hidden things
	Uses a lot of materials (metals, oil, water, wood)
	Can collect some materials from disarming traps (own or others')


Combat/light: Pyromancer
Melee: Blast glove
	Can light flame on own head, small light radius, large warding radius
	Can shoot fireballs, small physical damage, small light radius while travelling, ignites targets
	Can shoot flamethrower, short-range, high fire damage, basically melts all organic units
		Pretty much useless vs undead (still better than a non-combat ofc)
	Has to worry about mana but it recharges reasonably fast while resting