Combat/health: Warrior
Melee: Fists
	Melee weapons: Axe, sword, spear
		Spear has large reach
		Sword can stab (ignore block)
		Axe hits harder
	Armour
		Head, torso, legs, arms
			Torso gives general protection
			Head prevents concussion
			Arms and legs prevent broken limbs
	Carries pills that buff health temporarily
		Also negates half the effects of broken limbs/concussions
		Losing buff cannot kill a player
	Weapons and armour have durability and must be remade every so often.


Combat/health: Paladin
Melee: Hammer
	Mending magic
	Healing magic is less powerful than most
	Smite magic, anti-undead
	Also a big sword, generates a lot of aggro
	Also a shield
	Has to worry about mana, more of a tank-style; recharges slowly but he can cast a lot in a burst
	Reliant on mana potions
	Weapons and armour have durability and must be remade every so often.