#ifndef GDNODESPAWNER_H
#define GDNODESPAWNER_H

#include <godot_cpp/classes/multiplayer_spawner.hpp>
// Probably won't need this.
//#include <godot_cpp/classes/multiplayer_api.hpp>

namespace godot
{
class NodeSpawner : public MultiplayerSpawner
{
	GDCLASS(NodeSpawner,MultiplayerSpawner)
private:
String *spawnable_nodes;
protected:
	static void _bind_methods();
public:
};
}

#endif